Serge...
Wow, this is such a great program, I dont know where to start. Great job!! The addition of the MANUAL Ball Call, along with the ability to use OUTSIDE of missions in FREE FLIGHT just kicks the doors in! I have a test setup where I can take off from Miramar, head out and catch some traps on a Javier-based carrier (carrier tracks 1 and 2, ai traffic), then go do some tanking afterwards. Needless to say, the tanker went to Vegas on his own this night. No time for him today. Was smiling like I won the lotto when I did an ICLS approach and made the ball call at 3/4 mile... then greeted back with Roger, ball, and responses.
OK, some observations, now that I'm coming back down to earth.
My input would be for 3 levels: Nugget - ALL COMMS; Fleet - Ball Call, big corrections ("lined up LEFT", "youre high"), safety of flight; CAG - Ball Call, safety of flight ONLY ("POWER, POWER!!", "WAVEOFF, WAVEOFF!!").
What are the parameters for the Abeam? 590-610 ft and 1.2-1.5 NM TCN? What's your baseline number and margin of error? I'm asking, so I know what to fly.
And here's my problem with the Ball Call distance. When I called the first ball, in-flight/on-HUD it was 0.7NM, but the vLSO GS/LU screens had me at approx 3900'.
Finally, the last problem is that I keep getting the "youre low" when I'm crossing the threshold over the rounddown and into the wires. Is there a way you can shut off ALL COMMS at that point? Maybe WAVEOFF, but if you are that close in, I think WAVEOFF would be dangerous? Just my opinion there, but I think the glideslope gets too sensitive when it gets close that it over-reads the glideslope and calls "low" even though I'm cresting the ball (one ball high) into the wires.
I can take some pics of this if you want?
Again though, minor criticisms, just helping you perfect the best! Great program, friend!!
Later
Sludge