Hi Paddles/all,
First, thanks for vLSO. It's awesome.
I'm fairly competent at catching 2- and 3- wire (Ok)'s at the boat, but I thought I'd make it 'official' and do some FCLP quals. I downloaded Choctaw and Fentress from the blog, and installed. Everything is working as far as relates to vLSO, but I CANNOT see the IFLOLS Mk14 lights at anything beyond about 300ft distance, approaching either end of either field. I've attached some files to demonstrate this. It almost looks as if the light emitters are 'behind' or 'inside' the Mk14 3D model. If I taxi up to it, the lights will appear. The closer I get, the light emitters become less blurry and more refined, but regardless, they still aren't usable. I searched this thread and didn't see much about this, save for 2 posts about scalar values. (I'm not worried about the blurry/fuzzy, I can't even see the IFLOLS in the pattern at this point.)
Any ideas? I'd love to finish FCLP (or start, since I haven't made one successful night T&G - LOL).
If you would rather I post this over on the vLSO blog, just let me know.
- P3D v3.4 Academic
- FSUIPC, Superbug+TacPac, AI Carriers, VRS Middle East scenery; no other addons.
- LOD slider at various settings; no change
- HDR both enabled/disabled; no change
- Oculus Rift CV1 both enabled/disabled; no change (i.e., same behavior on my 2D screen outside of VR
- Screenshots were all taken in 2D
Thanks!
~Matt
SLEW mode, runway elevation, just behind the simulated roundover, lights not visible:
SLEW mode, runway elevation, just behind the simulated roundover, about 20 feet closer than the first image, lights visible:
SLEW mode, approach elevation, just behind the simulated roundover, lights not visible. No change in lateral distance from second image.
Runway elevation, 50-100 ft away, lights visible (cropped from full non-zoomed cockpit view image):
Runway elevation, 50-100 ft away, lights barely visible (cockpit view; zoomed in):