We were in 2nd place after OrbX until last week, it would be really interesting to know what made Aerosoft jump in the 1st place in one week only in "High standard of communication"...maybe I haven't properly setup my spell checker, and some typos creeped in more than necessary in the replies.
Or, perhaps is the fact I'm on vacation and, since my connection here is way slower than it used to be, my usual response time is measured in hours rather than minutes is counting. Or maybe it's because this week a fire in the major Italian DNS hosts put about 200K italian websites (including this one, for a few hours) off-line has something to do with this.
Apparently that "barometer" is very sensitive to small variations so, it's more like a seismographer...which means there's hope we should will make it to #1, eventually.
Jokes apart, the issue is, the new design method we are using with KLAX, has a bad side effect that it costs a plenty of time (an overnight rendering, plus additional work to put everything together) to compile and see the scenery inside FSX, which for us is only useful to post new screenshots here to show progress, which I guess might be interpreted as "high communication standards".
This also confused a couple of people believing we are progressing backwards, since the last screenshot that was posted was a rendering, compared to the second-last, which was inside FSX. For the same above reason, it doesn't make much sense to stop working at the scenery for a full day *just* to post new in-game screenshots, since that time is better spent modeling/texturing. Perhaps this is giving the impression we are communicating less than with previous sceneries, when we had much more "work in progress" threads.
In any case, I read that blog every day (on my iPad), because it's quite fun and direct, and the author posts his own views, rather than blindly copy&pasting press releases. We can only hope it will stay like this, free from commercial pressures.