SPAZ...
Without a doubt, Im just asking where you are going with this. Im looking at it from the FSX vs. real-world perspective and thats why I brought up the approach speed issue. I havent flown the Hornet and everyone knows that but when the numbers on Y/T videos dont match with what the FSX (NATOPS-backed) approach speeds show, then I start to wonder and tweak. Initially, when I changed to ALL Auto-Flaps, I thought that was the answer. However, I was hasty in that regard. Now that I have tweaked the .AIR file flaps "virtual lift" and made the LEF (leading edge flaps) AUTO and the TEF (trailing edge flaps) MANUAL, I'm pretty happy as I get in the low 140s consistently yet have never come close to going over 146 (high limit approach speed; LSO Guide).
The LSO will guide the pilot in bad situations to help get the aircraft onboard safely. I don't know if the situation is really bad or not. General advice about 'being high all the way' 'coming down at the ramp' for a rampstrike is valid as the old but still pertinent video advice tells. The basics remain the same, however as mentioned the LSO can prompt a particular course of action. AFAIK in a really bad 'deck moving situation' the LSO will go to the MOVLAS to 'trick' the pilot into flying a particular glideslope even though the pilot will see that aircraft is 'on the ball' if flown accurately.
Again, you're bringing this up because...?
We dont have an LSO, we will only have a vLSO if Serge's program works well. Additionally in FSX, there is NO MOVLAS, we are stuck with a 4.0 Ball and higher than normal Wind-over-Deck conditions due to higher ball. The 1991 document gave me the "validation" needed to keep the LEF at AUTO (AoA driven) and the TEF at MANUAL (full deflection at FULL Flaps commanded). Also, we have words from a current Hornet driver that they approach in the low-140s and at try to get the boat at MAX TRAP weight.
I talked to a Hornet driver (Charlies) in my curriculum today and he said that they usually worked it out to where they usually approached the deck right under max trap and that they usually looked at approaching the ship in the low 140s. If you have any more specific questions, let me know and I will ask him.
With this information, I have re-created the same look as the Y/T video I initially posted in the other thread. I was able to put the CS Delta Hornet w/two empty drops and A/A stores, on-glide/on-speed at 140-142 kts, 36 kts WoD.
So whats your argument point? That we should keep the Sludge as it was, both LEF and TEF at MANUAL and no change to the .AIR file? And stay with the mid-low 130s at MAX TRAP weight? Its not personal, I just wanna know what you are arguing for...
Serge...
Frickin amazing. I had to leave for work (late shift) but was glancing at this before I left. This is gonna seriously rock. Now I cant wait to try the Sludge AND Dino's T-45 out on this. I'm guessing the text has audio with it, just like the default MS missions? But taken from actual transmissions?
Later
Sludge