Fellas...
Here's the current "skinny". I have some updates but want everyone's opinion.
I have some "fixes" to v1.2 CHARLIE:
nose into the deck problem at trap (CenterofGravity for A/C and Fuel Tanks modded and updated UA (up and away) and PA (powered approach) auto-trim settings);
the "bucking" on wire trap problem (auto braking removed and above-mentioned CG fix); aircraft swerves right/left on cat-shot (braking speed "trick" removed);
get the low 140s on approach that Y/T videos show, cited NAVAIR document, and current Hornet driver supports (leading edge flaps (LEF) = auto (AoA driven) and the trailing edge flaps (TEF) = manual/FULL DEFLECTION AND decreasing FA-18.AIR flap lift slightly);
What I want to know is that who would like the brakes "trick" removed entirely? I can make the Base.XML WITHOUT the brakes "trick" default, so that people who use a HOTAS button, trigger usually, (most flyers, I'm guessing), dont have to worry about UNLOCKING the brakes after landing or cat-shot. Personally, I think it was a good, novel idea but practically, just doesnt work for most flyers. Let me know what you think.
Also, would you rather I upload these new fixes in their entirety as a .ZIP file that contains the SHCHI.EXE along w/a new README and NEW FEATURE text files? So you can simply delete the old v1.2 CHARLIE, use the auto-installer and you get all the new features? Manual install will be available as well.
OR would you rather I place them as UPDATE.ZIPs (here at FSDT and SH.com) to unzip, copy/paste into your current SludgeCombat v1.2 CHARLIEs?
I prefer the first method as it starts everyone from a clean slate with all the new mods, but I would like everyone's opinion.
Once we have come to a consensus on this, I'll re-release the v1.2 CHARLIE, and get to work on FLARES. I have the base FLARE effect done but the smoke is proving a real pain the you-know-what.
Later
Sludge