Sludge,
Not sure if this posted, so I'll try again.
When backing off the throttle, to about 80-85%, I get the old MSFS crappy burn-off, mixed in with your great effect. And, it dosen't happen with the CS Hornet(wierd, huh?) I noticed it after about the last 2 Sludge updates.
Here's a couple screens...
Thanks,
Mike
Fellas...
I got a temporary fix for this FSX glitch. What happens is that the default afterburners are set to show 2 x "fueldump.fx" effect at MIN afterburner setting. So for now, if this effects glitch gets on your nerves as much as mine, and you dont mind losing the "in flight" fuel dump effect, the fix is simple.
In FSX/EFFECTS folder --> rename
FX_FUELDUMP.FX to
FX_FUELDUMP.FX.BAK(this will effectively disable the "white smoke" at MIN A/B glitch, but also preserve the original file, should you wish to re-use it at some point.)
Also, been working on several updates. One being: in conjunction with Skippy Bing sending me a new file that activates Window Panel 6 when the Hook is down and deactivates it when the Hook goes up; I'm also re-ordering the Panel windows so that you can manually select the Trap Gauge/IFLOLS window. Another: I've combined the IFLOLS and Trap Gauge window, so they come up together when this new file activates them. The result being when the hook is lowered, whether you are in the VC, or 2D HUD, Panel 6 (IFLOLS/TrapGauge) will automatically be activated. Additionally, the 2D HUD Indexer no longer appears when WoW, OR when in flight and the gear is up. The end result being you have a "clean" 2D HUD when in "up and away" flight. Finally, Ive been working on the dust cloud and water spray effects... I'm in preliminary testing/modding, so we will see what happens with those. Hopefully, the lessons I learn (few here and there) when putting these effects in, I can put to use with the flares effect, which is on the horizon now.
Just a quick update, and I'll let you know when I get these changes out everyone. Also, putting the Sludge/Combat-FSWeapons combo on the backburner for now, til I solve these basic problems with the Sludge/Combat Hornet. I'm sure alot of people will like the new panel configuration as it operates very well regardless of what "up and away" and/or landing configuration you fly in; 2D HUD or VC.
Oh BTW, I have a quick question. Are there people out there that would like the Combat HUD to fire from the 2D HUD? I personally use it that way, as I dont have TrackIR and dont like that I have to zoom wayy in to get a visual. Plus, I like the "HUD tape" feel of shooting someone down. Gonna ask JR if he is cool with me releasing a version of that... if enough people want it. If not, no big deal.. I just figured I may not be the only one who likes it this way? Let me know what you'd prefer.
Later
Sludge