CAPT...
Sludge,
Couple things, first I really like the new 2D and VC HUD size and layout.
I am still getting the nose down pitching, which looks just like the pics Wiley posted. Two things I've done to overcome this, is first I reduced the cable_force_adjust = 0.55, and then when landing I don't apply mil power and apply more back elevator once down, seems to keep the nose gear up or from going through the deck. Now this is just cosmetic, to be used when landing and taking video, when I land normally using the 2D HUD I don't really care about the nose wheel dip and apply mil/burner (as req) as per NATOPS until I know I’ve trapped. Does anyone else have the problem after trapping and applying mil/burner then reducing to idle, that you still roll forward pretty significantly? I always have to stay sharp on the breaks to not go off the end of the ship, even though I feel I reduce to idle as soon as I know I am trapped/caught a wire. Not sure there is a way to fix that.
Also, one thing I like, personal preference, is to keep the aileron_effectiveness = 1.4 (old sludgefx value), instead of the updated value to 1.1 . It seems to give me the aileron authority and response I desire behind the boat.
Finally any thoughts on the engine smoke not showing up even with correct N1 and altitudes? I think it might be a FSX.cfg setting I have turned off, or a display setting, but not sure. I get the lexvapor to work fine.
Keep the great updates coming!
-CAPT
Cool, thanks. Yeah, I like the overall look myself, and the fact it doesnt change any functionality.
As far as the dipping, I think you've hit on it exactly in that whole paragraph. If you want to make a good video, change the cable_force to something acceptable that keeps the nose above the deck. But if you want some closer to realistic, keep it at .70, even tho you get the nose dip. Its just alot of work to get every case fixed, so I just take the best I can and enjoy it for what it is. Sometimes I have to remember, I can only mod soo much... and the F-18 will still not behave like real life. Also, I have the very same problems with the carrier landing. One of my cheap workarounds has been to lock the wheel brakes in the VC. Then I can go to full mil at the end of trap without worrying about falling off. Once my hook starts retracting I tag my toe brakes, while adding power and nose steering around to cat 2 for another go around. Wish there were some type of fix for that, just dont know what we'd have to do.
Yeah, feel free to mod however you see fit. Some people fly differently, and thats the beauty of modding. Also, working on a new fa-18.air that has the level flight data from Ave Joe incorporated. Meaning .85 Mach at MIL power at 5k MSL, clean config, full fuel, for an F-18D. I've modded both the Alpha Hornet (.91) and the Delta (.85), and am not concerned about higher altitudes til I can figure out the fa-18.air file more and that article I quoted earlier. I see how they are approaching the deficiency, but I'm missing how to actually incorporate it into the Alpha/Delta .air file.
I'm not sure why thats not showing up. Can you send a screenie of you in a Sludge FX, at 5k, FULL MIL, chase cam view from front to back looking low to high. And can you make sure both shift-z RED data lines are visible on your screenie as well?
Thanks.
SIM...
Sludge,
Wow, I think you're working your way to perfection here! Handling is so much smoother!! By the way...you crack me up with the humor..."recovering FSX airline killer" and do you need an "intervention".My girlfriend catches me downing anything in sight and askes me if we need to talk!!! I hear ya!
I did notice that if I change the tailhook setting to only the one line..cable_force_adjust = 0.70 and remove the length and position lines(ONLY ON THE CAPT SIM DELTA HORNET), it wont catch a wire? I tried several times, no luck.
So, I put the length, and position lines back, left your " cable_force_adjust = 0.70" and now it traps again. Again, only on the Capt Sim hornet.
Thanks for the good words. Yeah, I try to lighten things up as I can get too wrapped up in this stuff and need to relax a bit. And its fun to down any aircraft in sight every now and then, screw RoE. Lets get in the merge and dance.
Also, yes... those settings to remove were ONLY for the Sludge Hornets. Since they are based off the default, removing those lines wont "hurt" its tailhook settings. However, the CS Delta Hornet is a different model and yes, it will mess up the contact points for the tailhook if you remove those lines from [tailhook] section. Sorry about not making that clearer. Apologies.
Later
Sludge