Wily...
Good testing and screenshots. Thats definately the feedback Im looking for. Happy to hear that the contact points are working better. Thats the goal I was shooting for, now we will see what others say as well.
The proper AoA seems to be 7.2 at the weight shown.
The NATOPS AoA is 8.1, and it does hold true. One thing that might help is making BOTH FLAPS (LeadingEdgeFlaps/TrailingEdgeFlaps) manual control; in the AIRCRAFT.CFG/[FLAPS] section, make sure both
maneuvering flaps= is set to 0 (manual). In the latest Sludge, only the TEFs are manual, the LEFs are AUTO and hence follow the FSX default flaps schedule. Im definately gonna change both to MANUAL in my next output of the Sludge/Combat, as the minor gain LEF AUTO gave in low speed dogfighting doesnt offset the consistency of lift/AoA during carrier approaches, that the MANUAL setting gives.
I found this out last night as I was flying a carrier approach, and after hearing the flap motor sound, I did an external view and sure enough the LEFs were cycling. This was in the 135-140 kts speed regime. So I PAUSED, changed the setting in the aircraft.cfg, did a re-load aircraft, setup again... and sure enough, there was a noticeable difference using MANUAL at 138 kts approach speed. 3 wire, 138 KIAS, 8.0 Alpha, -720 RoD. Works like a champ, so Im not messing with it.
A request when you test. Start at 60 percent fuel state or more, so the jet is in its normal condition (RW Hornet's RARELY are AT/BELOW 3k fuel) for manuevering/dogfighting/carrier ops. At 3k in the carrier pattern, CATCC would work on getting them tanked. And when doing carrier ops, set the wind to 12 kts down the angle (BaseRecoveryCourse - 9deg), you'll get more realistic carrier landing conditions.
Thanks for your inputs and screenies.
Later
Sludge