Sludge,
Flew the test Sludge this weekend, like the new tweaks, but wanted to offer a suggestion on the handling (note; N2 power settings seemed correct around the boat). I felt the jet felt heavy and too stable, requring large amount of stick inputs to make turns around the boat, this is compared to the super hornet sim. I am not sure how these settings will work in other flight regimes (dog fighting, high speed), but I played around with the flight scale tuners in the aircraft.cfg, and found these come pretty close to the squirrely feeling of the super hornet sim, and require the correct amount of control inputs (small, timely inputs). Try them out and see what you think:
[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0 // slow down Hornet at high speeds
induced_drag_scalar = 1.3 // higher AoA drag, more realistic for CVN Ops
elevator_effectiveness = 1.4
aileron_effectiveness = 1.7
rudder_effectiveness = 1.0
pitch_stability = 0.7
roll_stability = 0.5
yaw_stability = 1.5
elevator_trim_effectiveness = 4.5
aileron_trim_effectiveness = 2.0
rudder_trim_effectiveness = 1.0
-CAPT