Author Topic: we should make our aircraft  (Read 15530 times)

SUBS17

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Re: we should make our aircraft
« Reply #15 on: January 22, 2011, 12:59:56 am »
You can't model a realisitc addon aircraft with figures such as around... or about... You have to have a realisitc FM and avionics other wise the hardcore simmers will laugh at you and it would be a waste of time. I however have a better idea.

SpazSinbad

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Re: we should make our aircraft
« Reply #16 on: January 22, 2011, 02:47:45 am »
Interesting to know how Dino Cattaneo did it then? Why not offer to help him make an F-35C?
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Sludge

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Re: we should make our aircraft
« Reply #17 on: January 22, 2011, 03:18:17 am »
Spaz...

Im guessing he did alot of the modeling (int/ext) work himself, the .air files, the VC, and he avionics.  I know JR helped him with the HUD.

Later
Sludge

SUBS17

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Re: we should make our aircraft
« Reply #18 on: January 22, 2011, 08:35:32 am »
Interesting to know how Dino Cattaneo did it then? Why not offer to help him make an F-35C?

Its one thing to make a 3d model its completely another to model an aircraft accurately, 99% of the stuff in F35 is secret so making an addon realistically for a combat aircraft for example how about a A4 how would you model an A4 with Kahu upgrade? It would require the flight manual, data for FM(actual tables), data on subsystems eg hydralics, electrical, fuel lines, radar etc. Then you also require the Tac manual for A/A and A/G weapons delivery for procedures and you have to model the Hotas buttons and switches. For the F35 it has DAS as well as datalinks, radar cross section also needs to be taken into account for MP and SP. Even the pilots helmet is important as it features JHCMs, Night vision, Helmet display and 7 channel speakers. So complexity can vary in FSX from the very basic such as an F35 that has basic controls and single button engine start to VRS Superhornet which features all the subsystems etc.

SpazSinbad

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Re: we should make our aircraft
« Reply #19 on: January 22, 2011, 10:40:50 am »
SUBS17 then I guess you have not flown Dino's excellent F-35A. Trouble is the HUD AoA cannot encompass a carrier style approach (which is too high an airspeed due to the differences in airframe etc). I guess you did not read my information or understand it. Whatever. Anything is too difficult if you say so.
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SUBS17

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Re: we should make our aircraft
« Reply #20 on: January 23, 2011, 08:37:53 am »
Nope I won't bother because I believe in using actual data rather than guess work. BTW have you ever thought of doing an A4 addon for FSX at the VRS level? Because when the Tacpac SDK is available maybe you could put realistic weapons etc and maybe even do Faulklands style missions against ships. I'm still waiting patiently for Jet Thunder to be released as the A4s in that look awesome.

SpazSinbad

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Re: we should make our aircraft
« Reply #21 on: January 23, 2011, 10:40:02 am »
Guesswork is good if realistic. Ultimately would you believe all FSX aircraft are based on guesswork and necessary compromises due to simulator restrictions. It is remarkable how many mil jet aircraft used to be the same in prior versions of MS Fsims. So much so that I gave up giving them a try - mostly they all flew like LearJets!  ::)  If anyone tried to model a Navy aircraft most often it was wrong in that the (A4) spoilers would act as inflight arrestor gear or there was no usable AoA Indexer etc.

However the FSX Hornet - modified - changed all that. Unless you yourself have flown a similar model Hornet; you will be guessing also about what is good/bad. For my reckoning though it is really good - especially in the FCLP/Carrier Landing config. The only thing that matters.

Yes I have seen that Thunderworks 'endless in develpment sim' about Falklands with A4s. Good luck to them. I have never flown a realistic A4 Sim model but the KAHU is getting close, especially the airframe model is excellent. However my vote goes to the SLUDGE & Goshawk for good times in FCLP/Carrier Landings. If I need to use a combat sim I'll buy one thank you. For shear fun "Pacific Fighters" was fun for max stoush 16 v 16 and prop carrier landings to boot.  ;D
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