One question regarding ground shadows: the shadows of buildings, cars, containers are painted onto the ground texture, which looks very good. But jetways show no shadow, so one has the feeling, as if they hang in the air. That looks a bit strange.
That's the issue. The nice hand-painted shadows in the background, don't really match the realtime shadows generated by FS with the too sharp outlines.
We might have painted shadows on ground for jetways as well but, since very soon we'll have an AES version with animated jetways, it would look even stranger to have a jetway that moves, leaving its shadow behind.
The other alternative would have been using FS default shadows for everything, losing the nice and smooth hand-painted shadows, and losing quite a bit of fps as well, since realtime shadows does have a cost.
We think that this (nice shadows everywere, no shadows for jetways) is the best possible compromise between looks, performances and future AES compatibility.
Car traffic ist not so smooth, its more like stuttering. Oliver Pabst made some terrific car traffic in GermanAirports EDDV and EDDF. Wouldn't it be possible here too?
That's an FS9 known issue with large animations that cover lots of area, that they have overcomed using their own module. We are doing it for FSX, and even better, because there we use the ground AI engine, so ground traffic in FSX is really smooth, and behave* properly, cars do not crash into AI but stops and wait, etc...
Many objects pop-up really late. I would prefer an earlier pop-up. Perhaps one can change that a bit.
Creating scenery is always a compromise between visual quality and performance. Since the models were developed for FSX, the LOD settings were choosen very aggresively, to get the best possible performance in FSX. Even if we could afford a little bit more slack in FS9, that would have meant rebuilding all the models for FS9, and having to mantain two different versions of the source files.
At least, because of such extreme optimization, we have what is probably the faster FS9 scenery around.