Author Topic: Can several bugs that did not exist before be fixed ?  (Read 207 times)

Axis360

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Can several bugs that did not exist before be fixed ?
« on: March 12, 2025, 05:10:18 pm »
I find that GSX has quite a few flaws at the moment compared to before...

First thing, I disabled the two marshallers that are placed on the right and left of the plane, except that they're still there, and when I push back, they return to the pushback in front of the plane and disappear (not very immersive), even though I unchecked the box to avoid them.

Second thing, each time I disembark, it doesn't display the same number of passengers as during boarding. For example, earlier, I had 179 passengers at departure, and once I arrived at the destination gate, it tells me I have 174, sometimes 52 or 63, in short, not the 179 passengers I had at the start.

And third thing, I liked before that, during boarding and disembarking, I could adjust the passenger density (and therefore the time) during boarding/disembarking in real time. Now it doesn't work anymore... Earlier, I wasn't paying attention. I started boarding and I was on the SPARSE level. Before, I could set it to VERY DANSE to reduce the boarding time, and it worked. Now, it's no longer possible, so you have to check which danse level you're on before starting boarding... It's a shame...

Can all these problems be resolved in future updates? I have complete confidence in your team; I've been a GSX fan since its early days.

Sincerely

Dk082583

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Re: Can several bugs that did not exist before be fixed ?
« Reply #1 on: March 13, 2025, 05:48:57 am »
Tall order there. I just want KORD to work with GSX again.

virtuali

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Re: Can several bugs that did not exist before be fixed ?
« Reply #2 on: March 19, 2025, 03:04:17 pm »
First thing, I disabled the two marshallers that are placed on the right and left of the plane, except that they're still there, and when I push back, they return to the pushback in front of the plane and disappear (not very immersive), even though I unchecked the box to avoid them.

Not a GSX bug or issue, of course. It's done by design, because the usage of Wingwalkers can be set independently for each Pushback slot, but when they are created, you still haven't decided which slot to use, so they are always created, and then they walk away if they are not required.

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Second thing, each time I disembark, it doesn't display the same number of passengers as during boarding. For example, earlier, I had 179 passengers at departure, and once I arrived at the destination gate, it tells me I have 174, sometimes 52 or 63, in short, not the 179 passengers I had at the start.

Not a GSX bug or issue, of course. It's likely caused by the airplane GSX integration which has changed the number of passengers after it was set by GSX. This usually happens if you select a Deboarding method that has a simulated progressive deboarding, but not using GSX, then you call GSX Deboarding, which will read a GSX passenger number that is already decreasing because the airplane code is doing that, so GSX starts its own Deboarding with a lower value due to that.  If you use such airplane, be sure the airplane IS calling GSX Deboarding by itself, so they would start counting down at the same time.

This might also be caused by having GSX first read the correct passengers from Simbrief, but the airplane setting a different value for some reason, because you used the plane own EFB after GSX.

The general rule is: if the airplane sets a value to GSX, GSX will always trust the airplane, assuming it knows what to do. If we started to decide not to trust the airplane anymore, and give the highest priority to GSX own way ot reading the passengers number or other settings, it wouldn't be possible for airplane developers to code their own integration, because GSX would always "win"

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And third thing, I liked before that, during boarding and disembarking, I could adjust the passenger density (and therefore the time) during boarding/disembarking in real time. Now it doesn't work anymore... Earlier, I wasn't paying attention. I started boarding and I was on the SPARSE level. Before, I could set it to VERY DANSE to reduce the boarding time, and it worked. Now, it's no longer possible, so you have to check which danse level you're on before starting boarding... It's a shame...

I'm fairly sure we haven't changed this, and it should be possible to see changes to the Passenger Density immediately, but I'll check again. Note that, the change in Passengers density will only affect passengers that will be spawned AFTER you changed the setting, those that are already out walking won't be affected.