Author Topic: Idea for a "trainer-mission"  (Read 75577 times)

JamesChams

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Re: Idea for a "trainer-mission"
« Reply #45 on: August 14, 2010, 07:51:40 pm »
...This is my FCLP at El Centro, Part 2 mission - dusk practice w/o hoops (for more advanced users)  8)
Looking Real Good; Keep practising! ;)
"Walk with the wise and become wise; associate with fools and get in trouble.” (Prov.13:20 NIV)
Thank you very much.
Sincerely,
From,
  James F. Chams


Tregarth

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Re: Idea for a "trainer-mission"
« Reply #46 on: August 14, 2010, 08:05:44 pm »

Dear FSX NP,

Very impressive, it is good to hear from you again; when can we have a go?  I notice you have a more "used" runway landing area and an IFLOLS, will these be included in your new download?

Thank you,

Tregarth

SpazSinbad

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Re: Idea for a "trainer-mission"
« Reply #47 on: August 14, 2010, 09:51:36 pm »
fsxnp, looking excellent. Nice video. Real shame that the AoA indexer cannot be working properly with hook up. I personally have no shame to have the hook down during FCLP.  ::) For me to have that indexer blinking on and off so slowly makes it unusable.

Q: Is there a way to make the AoA Indexer flash on and off with a shorter OFF interval? Desperate of FSX.
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Razgriz

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Re: Idea for a "trainer-mission"
« Reply #48 on: August 14, 2010, 11:00:21 pm »
fsxnp, looking excellent. Nice video. Real shame that the AoA indexer cannot be working properly with hook up. I personally have no shame to have the hook down during FCLP.  ::) For me to have that indexer blinking on and off so slowly makes it unusable.

Q: Is there a way to make the AoA Indexer flash on and off with a shorter OFF interval? Desperate of FSX.

Your AoA shouldn't be changing so much that it is a problem.  Either way, use the AoA bracket if you don't want to use your indexer.

SpazSinbad

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Re: Idea for a "trainer-mission"
« Reply #49 on: August 14, 2010, 11:44:12 pm »
Razgriz, that is what I'm saying. The flashing AoA indexer with hook up - is a problem.   ;D
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Sludge

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Re: Idea for a "trainer-mission"
« Reply #50 on: August 16, 2010, 09:12:27 am »
Spaz...

Unless Im mistaken about how the default works, I think you're SOL on this one.  Youre only bet is to land in the 2D HUD, that has Serge's Indexer "Hook ByPass" logic enabled.  Its part of the Sludge v1.1, so if you D/L'd and installed it and selected Panel_2D_Indexer as your baseline Panel, then use that to land in.

I mean, thats how I do it.  I know its not the most, absolutely "realistic", but then again, neither is the field of view or virtual eyepoint for the daggone VC either.  IRL, the HUD brackets arent that big for comparative field of view, nor is the Indexer physical box.  I mean, thats why I cant land in the VC, the HUD physical brackets and the Indexer get in the way, so when I roll out on Final Bearing, I switch to 2D.  Only way to land, my friend.  Probly not the answer you're looking for, but thats the only thing I can tell ya.

Later
Sludge

SpazSinbad

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Re: Idea for a "trainer-mission"
« Reply #51 on: August 16, 2010, 09:19:58 am »
Sludge, Thanks. Never thought of that. I mess about a lot (sometimes flying without any gauges whatsoever - which is weird - trying to fly 'with visual reference to horizon only').  ;D I'll have to try your solution. Sounds like a good solution for FCLP whilst switching to the IFLOLS for carrier landings (if required). For sure having the HUD/Indexer hardware getting in the way 'in close' is a pain also so the 2D Indexer is good there as well.
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Sludge

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Re: Idea for a "trainer-mission"
« Reply #52 on: August 16, 2010, 09:32:22 am »
Spaz...

No problem.  If you need the 2D Indexer moved, just tell me where (ie, 1/4 inch lower or left), and Ill send you a fixed panel.cfg with the requested settings.  Or, if you dont mind doing it yourself, when you setup the initial flight... go to 2D, then you can click/drag it to where ever you want it, manually.  Then return to VC for the majority of your flight til you get onto final, then when you go 2D HUD, the Indexer will be where you put it.

And yes, that can work out well, if you prefer the IFLOLS gauge.  I cant use it, but Im sure some others can.  Thats why I put the IFLOLS in the default middle position, for everyone to start using it there.  However, if you want it on the left, middle, upper/left or whatever other place... let me know, and Ill send you a panel.cfg for that as well.  Its not hard to do, but its easier to just do it and send you the new file... as everyone knows, I have a tough time explaining things clearly to people.

Take Care and talk to ya
Later
Sludge

SpazSinbad

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Re: Idea for a "trainer-mission"
« Reply #53 on: August 16, 2010, 10:48:34 am »
Sludge, thanks for the offer. I think you have explained in your original download post how to change the position, which worked OK when that was done some time back (does your 'readme.txt' explain this?). I would fly in 2D and just move it around manually probably anyway. Have been testing the fsxnp FCLP package BTW - it will be great - fun.
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Paddles

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Re: Idea for a "trainer-mission"
« Reply #54 on: August 16, 2010, 08:02:47 pm »
Bored of FSX default splashscreen?  ;) Here's my naval replacement. Unpack and drop included dlgsplash.bmp file into C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Uires\ folder, replacing the default dlgsplash.bmp (or you can save it somewhere else)
Want it done right? Do it yourself!


Sludge

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Re: Idea for a "trainer-mission"
« Reply #55 on: August 16, 2010, 11:01:12 pm »
Serge...

Really cool looking replacement.  I have a replacement pic that shows a Delta Hornet from VMFA(AW)-533, but I think your's looks cooler.  Ill have to set that up when I get home.

Thanks for the pic.

Later
Sludge

Paddles

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Re: Idea for a "trainer-mission"
« Reply #56 on: August 19, 2010, 10:27:13 am »
Ok, guys...
Here's my FCLP mission pack ready to fly - http://www.filefront.com/17215133/KNJK_FCLP.zip.
Any suggestions are welcome. Have fun!  ;D
Want it done right? Do it yourself!


Tregarth

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Re: Idea for a "trainer-mission"
« Reply #57 on: August 20, 2010, 10:23:01 pm »
Dear FSX NP,

Firstly, thank you very much for a superb addition.  Well done.

A couple of questions, please

1.  I have never flown a mission before, so if I want to fly a different aircraft in the circuit, is possible?  If so, how?

2.  I have followed your instructions and added your Hornet to Sludge's aircraft and altered the .cfg file (I am only using the Basic version).  The plane loads OK in Missions but the panel is black.  Please see the attachment; I have no doubt this is my error but am not sure what to do to rectify it.  Can you please tell me where I have gone wrong?

http://s795.photobucket.com/albums/yy235/Goldsworth/?action=view&current=F-18Blackpanel-1.jpg

Thanks again, you and Sludge do good work.

Tregarth
« Last Edit: August 20, 2010, 10:37:02 pm by Tregarth »

Sludge

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Re: Idea for a "trainer-mission"
« Reply #58 on: August 20, 2010, 10:54:39 pm »
Tre...

Im at work, but will try to help.  Does the Sludge load in regular Free Flight and other missions?  Please include all relevant information, so we can help you out.  OS, where the Sludge does/doesn't work, what FSX version, stuff like that.

Later
Sludge

SpazSinbad

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Re: Idea for a "trainer-mission"
« Reply #59 on: August 21, 2010, 01:02:19 am »
tregarth, when you go to FLIGHTS > LOAD > My Saved Flights > Military ensure that the box at lower left corner is ticked as shown in the graphic: "Allow In Game Realism Changes" this will allow you to change anything - including aircraft and the wind - if required.

Sorry - don't know about the 'black panel' issue you have shown. Perhaps changing aircraft then changing back to the FCLP Hornet may help?
« Last Edit: August 21, 2010, 01:08:49 am by SpazSinbad »
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