You should enable logging and post your log after the end of the pushback, because the likely issues is that an error must have happened, which is preventing the normal completion which, of course, includes unfreezing the airplane.
Hello Umberto,
After testing this repeatedly, Ican confirm that disabling the new freeze method using pushback_freeze = 0 is in fact not a workaround to the stuck aircraft issue, it still occur.
The aircraft is always stuck when QuickEdit Pushback is used
prior to the pushback.
In that case, the freeze remains stuck until the moment the truck/crew disappear. I can reproduce it each time.
Log Attached.
If instead I use the already
Saved QuickEdit Pushback then the freeze method ends as soon as the truck/crew disconnects.
Has something changed with regards to the Editor?
The freeze method initiated by the Editor, does not end until
after the truck/crew have completely disappeared again.
However, when you do not use the Editor, but instead used a saved position or the default nose left/nose right presets, the freeze method ends much sooner, in fact the aircraft is never ‘stuck’.
I recall a recent changelog entry that mentioned this very issue (when using the Editor only) being fixed. However I can confirm that the behavior still occurs in P3D v5.4 using the latest v2.9.1
Thank you