Developer's Backdoor > GSX Backdoor

More variation?

(1/1)

Cyrex1984:
Is it in the plans to make more model variation of aircraft workers and passengers? Its boring to see the same marshaller at every airport. And see duplicates of models board the aircraft.

virtuali:
Obviously yes, everything is planned and GSX updates will come for years.

What you are asking if the most time-consuming part of all, considering even a stand-alone game ( AirportSim ) that has recently been released on Steam, which is dedicated to ground services, so you'd expect it would be better than an MSFS add-on, has far less different passenger models than GSX, causing far more repetition.

Cyrex1984:

--- Quote from: virtuali on January 18, 2024, 09:50:59 am ---Obviously yes, everything is planned and GSX updates will come for years.

What you are asking if the most time-consuming part of all, considering even a stand-alone game ( AirportSim ) that has recently been released on Steam, which is dedicated to ground services, so you'd expect it would be better than an MSFS add-on, has far less different passenger models than GSX, causing far more repetition.

--- End quote ---

Isnt it just to buy finnsished 3D people like this to save work? https://renderpeople.com/3d-people/mega-bundle-casual-posed-001-005/

virtuali:

--- Quote from: Cyrex1984 on January 19, 2024, 03:30:37 pm ---Isnt it just to buy finnsished 3D people like this to save work? https://renderpeople.com/3d-people/mega-bundle-casual-posed-001-005/

--- End quote ---

Those are not "finished". They are POSED, which means they are supplied in that fixed pose, so they are only useful for architectural rendering. And even if they were in the correct pose ( T-Pose, A-Pose, etc. ), they would still need to be:

- Rigged

- Animated

THOSE are the most time-consuming tasks, not the bare modeling. No need for you to suggest how to do our work, thank you very much.

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