Sun...
I dont doubt your stick skills at all. I only question your technique for getting aboard. And yes, the Sludge takes some getting used to... as opposed to the SuperBug (lighter on approach), or the default Hornet (super over-powered and light, can float in on idle). In the last video, at 3:45, you are flying a "low ball" approach (meatball is at least "one ball" low), as when you line-up and switch to the SuperBug's VC, your ICLS shows you low and I cant tell from your HUD data (hard to read) but it seems at 3/4 of a mile, your ICLS shows you low (the glidepath needle is on the top of your velocity vector, rather it should be bisecting it). As a matter of fact, at 3:54, right before the camera cuts to the outside view, I think the meatball gives you one "red ball" indicating a low approach, almost waveoff.
Bout 6 months back, I did a comparison of youtube F-18 HUD landings and also FSX landings using the new HUD and there is a happy medium, but basically you have to be a tad higher than real life, flying a slightly sharper glidepath down cause of all FSX carriers (default/AI/Javier) and JR's HUD, 4.0 glideslope. You can use ICLS to get setup and confirm you are on the path when you roll out, but once at "the start", you need to ONLY be meatball, lineup, AoA.
Watch this youtube video, from 1:42 to 1:49, at 1:46... there is a perfect picture of a
"waterline" ("W" symbol) at 5 deg up and the
velocity vector at 3 deg down approach, and an
on-glideslope center meatball. Plus, as Spaz said, you cant fly the needles, from ball visual in... this pilot flies a really solid approach and look how far the needles are off, in-close. ICLS needles are there for bad weather and night to get you to the Ball, and then transfer to meatball, lineup, AoA.
No worries... get some rest and yes, its gonna take some time to get this, just like those things we want done for the FSX Hornet. I have alot of patience, so no big deal. Itll happen whenever it happens.
Later
Sludge