Author Topic: Gray Desert...  (Read 16612 times)

Egbert Drenth

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Gray Desert...
« on: October 27, 2007, 09:49:21 pm »
Hi,

Is this how Zurich looks like?
I don't see any taxi way etc



Regards,
Egbert Drenth

virtuali

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Re: Gray Desert...
« Reply #1 on: October 27, 2007, 09:57:59 pm »
Is this how Zurich looks like? I don't see any taxi way etc

Of course not.

There's must be some other scenery around in conflict that has made an exclude and is preventing all the ground to appear. Your screenshot is not very clear, do you see all the 3d buildings ok ? It's just the background missing ?

Judging from ground texture that looks like default, the culprit might be some other afcad file. Try searching with AFCAD using LSZH as keyword, and check how many Afcad files you have for Zurich.


jetset

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Re: Gray Desert...
« Reply #2 on: October 27, 2007, 10:10:44 pm »
Interesting ! I have the same problem and posted it before. I havent installed any other Zürich scenery, i have no doubled AFCAD and I tried to disabled all Addon-Sceneries but without success. It still looks like the screen here :
http://img218.imageshack.us/my.php?image=testlw9.jpg

Egbert Drenth

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Re: Gray Desert...
« Reply #3 on: October 27, 2007, 10:19:44 pm »

do you see all the 3d buildings ok ? It's just the background missing ?


Buildings are OK, it's only the aprons and area's along the runways.
I'll check the AFCADS.

Egbert Drenth

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Re: Gray Desert...
« Reply #4 on: October 27, 2007, 10:59:16 pm »
Hi,

I scanned all my AFCAD files with 'Scan AFCAD' but it found no double files for LSZH.
However it is caused by an AFCAD file... but I don't know which. Nevertheless I solved the problem.

My scenery priority was as follows:
1. AES-Basepack
2. AFCAD Files (I have a dedicated folder with all, well most, AFCAD files: Add-ons, Ultimate Traffic, etc)
3. Zurich
4. Zurich Terrain

After I increased Zurich + Terrain to 2nd and 3rd prio and the AFCAD folder to 4th, the scenery loads OK.
So it is an AFCAD file but I can't tell which
Anyway, problem solved here.
« Last Edit: October 27, 2007, 11:01:36 pm by Egbert Drenth »

virtuali

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Re: Gray Desert...
« Reply #5 on: October 27, 2007, 11:06:46 pm »
After I increased Zurich + Terrain to 2nd and 3rd prio and the AFCAD folder to 4th, the scenery loads OK.

The Zurich installer should have put the 2 Zurich Layers on top automatically. You did move it manually ?

There are good reasons why the installer put the scenery on top of the others, to have the scenery working out of the box, without being too much influenced by other files, expecially afcads, excludes, flattens, etc.



Egbert Drenth

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Re: Gray Desert...
« Reply #6 on: October 27, 2007, 11:26:45 pm »

The Zurich installer should have put the 2 Zurich Layers on top automatically. You did move it manually ?


Yes, I did.
Each and every add-on developer (freeware, payware) want their scenery to be at the top.
That's exactly the reason why I have created an dedicated AFCAD folder, at the top of the list, together with AES Basepack.
Untill now that approach worked fine. But having the AFCAD folder at the 4 prio now, is no problem for me.

Egbert Drenth

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Re: Gray Desert...
« Reply #7 on: October 27, 2007, 11:36:48 pm »

I did some further research and I think (well, I'm almost sure) this file is causing the problems:
AF2_LSZR_GAP-Team.bgl



virtuali

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Re: Gray Desert...
« Reply #8 on: October 27, 2007, 11:54:21 pm »
I did some further research and I think (well, I'm almost sure) this file is causing the problems:

AF2_LSZR_GAP-Team.bgl

Well, it's strange that an Afcad for Altenrhein would impact Zurich, but I'm glad you solved your problem.

fdiponzio

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Re: Gray Desert...
« Reply #9 on: December 31, 2008, 03:58:17 pm »
Hi all,

Today I have read this topic. And I have the same problem like yours.

It's look like this:
http://img218.imageshack.us/my.php?image=testlw9.jpg

So, I don't have any reason. Please help me.






fdiponzio

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Re: Gray Desert...
« Reply #10 on: December 31, 2008, 04:01:09 pm »

virtuali

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Re: Gray Desert...
« Reply #11 on: December 31, 2008, 05:27:30 pm »
Check that you are using the Autogen at least at Sparse, the second notch. If you are on Very Sparse, the lowest notch, the ground textures will disappear. Known problem, not fixable.