Fellas...
Here's an update to the Sludge FX that will be incorporated into the Sludge Basic (panel reworking) depending on your inputs.
Just copy/paste the appropriate files into their respective folders... I would recommend copy/pasting the files directly (ie. open the update \BLACKBOX folder fully, "select all", then copy/paste into your FX\BLACKBOX folder) instead of "overwrite" copy/pasting folders. Its a bit more tedious, but more reliable. For some reason, sometimes copy/pasting folders will NOT overwrite single files within those folders. Doesnt make sense, but it happens... dont ask me why.
If you have any problems with the install, let me know, and I will do my best to get you squared away. If the install goes well, let me know your opinion of the new EG Smoke (activates when "off the deck" and below 700 AGL for 3 secs max, "poofs") and EG DARK Smoke (activates above 15 kts and at 91% N1 or higher). The MedG (most common) vapor is more opaque, p/several user requests. Will work on lengthening when I get a chance. And please keep in mind, for the smoke effects, especially the EG Dark Smoke, I'm also balancing "playability" and frame rates along with realism.
Reference Videos for both smoke effects.
Patrick's Aviation Link for DARK smoke effect reference.
http://www.patricksaviation.com/videos/zimolaviation/4989/The panel file has been massively re-worked. The 2D HUD has a permanent Indexer and Carrier Trap Gauge. The UFC/Blackbox and Refueling gauges have been combined. Also, the UFC Refuel button has been recoded so that it deploys the physical refueling probe and turns the Refueling gauge ON (you see the fuel percentage on the HUD). Also the IFLOLS has been incorporated, eliminating the need for the Panel_VC_IFLOLS folder.
Later
Sludge