I was able to save some of the data on my old hard drive. This is the text from the engine smoke effect I used. You should be able to copy and paste this into an fx file to test it out. There is no shimmer just smoke, so maybe the shimmer can be added in.
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=100.00, 120.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-10.00, 10.00
Y Particle Velocity=-7.00, 7.00
Z Particle Velocity=-120.00, -100.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=3.50, 6.50
Type=19
X Scale=0.50, 0.75
Y Scale=0.50, 0.75
Z Scale=0.00, 0.00
X Scale Rate=5.00, 10.00
Y Scale Rate=5.00, 10.00
Z Scale Rate=0.00, 0.00
Drag=-1.30, -1.00
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.05, 0.05
Fade Out=0.55, 0.57
Rotation=-60.00, 60.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=129, 114, 80, 3
Color End=176, 151, 95, 0
Jitter Distance=0.05
Jitter Time=1.00
TempK=107.00
TempRate=0.00, 0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=9.00
Y Scale Goal=9.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00