Author Topic: Sludge Hornet Modifications  (Read 215072 times)

SUBS17

  • Hero Member
  • *****
  • Posts: 811
Re: Sludge Hornet Modifications
« Reply #195 on: August 28, 2010, 01:18:43 am »
What version or Block of the Hornet are you guys trying to develop? And do you guys have the F/A-18C NATOPs and Tac manuals? I think you can get some of those manuals:

http://www.flight-manuals-on-cd.com/F18.html

Razgriz

  • Hero Member
  • *****
  • Posts: 699
Re: Sludge Hornet Modifications
« Reply #196 on: August 28, 2010, 02:17:11 am »
F/A-18A, and we aren't even developing a new airplane really..

Razgriz

  • Hero Member
  • *****
  • Posts: 699
Re: Sludge Hornet Modifications
« Reply #197 on: August 29, 2010, 05:27:18 am »
Found a great video that shows the F/A-18 eyepoint and has the HUD in view.


Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: Sludge Hornet Modifications
« Reply #198 on: August 30, 2010, 09:36:10 pm »
To all...

If anybody wants a closer, detailed look of what Im talking about IN DETAIL, regarding the new EG Smoke/Heat Shimmer hybrid idea, just look at these photos (great resolution, BTW).  In particular, look at the photos ABOVE the captions "Downtown Seattle can be seen in the background." and "Someone has a nice view from the tower. Yes, I'm jealous!".  Both these pics show a small bit of very light brownish exhaust smoke color, along with the associated heat shimmer.

http://home.comcast.net/~bzee1a/SeattleBlues/SeaFairBlues.html

Thats the effect I'm hoping for, and since all of my own efforts have fallen face-first on the deck, maybe someone else will have luck fixing them.

I'll just start calling this idea "dirty heat shimmer", since that's what the desired effect looks like.

ADDITION:  Look at the picture above the title "Going for altitude."  Thats a PERFECT EXAMPLE of what the EG Smoke should look like...
http://home.comcast.net/~bzee1b/ElCentro/ElCentro.html

Later
Sludge
« Last Edit: August 30, 2010, 09:55:29 pm by Sludge »

micro

  • Full Member
  • ***
  • Posts: 233
Re: Sludge Hornet Modifications
« Reply #199 on: August 31, 2010, 08:04:18 am »
I was able to save some of the data on my old hard drive. This is the text from the engine smoke effect I used. You should be able to copy and paste this into an fx file to test it out. There is no shimmer just smoke, so maybe the shimmer can be added in.

[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Properties]

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=100.00, 120.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-10.00, 10.00
Y Particle Velocity=-7.00, 7.00
Z Particle Velocity=-120.00, -100.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=3.50, 6.50
Type=19
X Scale=0.50, 0.75
Y Scale=0.50, 0.75
Z Scale=0.00, 0.00
X Scale Rate=5.00, 10.00
Y Scale Rate=5.00, 10.00
Z Scale Rate=0.00, 0.00
Drag=-1.30, -1.00
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-1.00, 1.00
Fade In=0.05, 0.05
Fade Out=0.55, 0.57
Rotation=-60.00, 60.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=129, 114, 80, 3
Color End=176, 151, 95, 0
Jitter Distance=0.05
Jitter Time=1.00
TempK=107.00
TempRate=0.00, 0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=9.00
Y Scale Goal=9.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: Sludge Hornet Modifications
« Reply #200 on: August 31, 2010, 05:37:16 pm »
micro...

Thanks buddy.  Does it have a control .xml?  If not, will just rename it and plug it into the control .xml I have for the current EG Smoke.

Later
Sludge

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: Sludge Hornet Modifications
« Reply #201 on: September 01, 2010, 10:17:17 am »
Fellas...

Just got done modding/tweaking the old Sludge_FX effects files.  After actually reading parts of the SDK and learning what most of the values are, how to manipulate them... I gave it a shot with some really decent results.  IMO.

The Hi-G/AoA effect is now alot less obnoxious, more transparent, and is not as "puffy".

The EG Smoke effect is a thinner, darker greyish/black color, that is higher in transparency and doesnt look like a giant gas blob behind the jet.  I cut out the other two leading "nozzle" thrust effects, as they didnt add much to the overall effect and the result is a nice jet out the back that's a lot less frame rate killing than before...  you can be the judge.

If you have the Sludge FX Hornet installed, make sure to back up (.bak) your old files.  Then download and unzip these two effects files, copy/paste them into the FSX/EFFECTS folder (overwrite? YES.) and it will be ready to go.  Let me know what you think.

BTW, to those who are trying these effects out, please post some pictures or some video of your results... and any criticisms as well.

Later
Sludge
« Last Edit: September 01, 2010, 05:38:30 pm by Sludge »

Razgriz

  • Hero Member
  • *****
  • Posts: 699
Re: Sludge Hornet Modifications
« Reply #202 on: September 01, 2010, 10:11:40 pm »
Seems too think and blunt to me.

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: Sludge Hornet Modifications
« Reply #203 on: September 02, 2010, 01:43:06 am »
Raz...

"Too thick and blunt to me."  Is that from actually flying with it, or from the pics?  What do you mean, too blunt?  Be specific because I'm just starting to understand how to manipulate effects to the point that I might be able to change it.

Later
Sludge

Razgriz

  • Hero Member
  • *****
  • Posts: 699
Re: Sludge Hornet Modifications
« Reply #204 on: September 02, 2010, 09:07:43 am »
Sludge

Blunt may not have been the right word, but its waay too noticeable (from the pics).  In the Blue Angels videos, its kind of noticeable until you look hard at it.  It also seems textureless and smooth.

Orion

  • Hero Member
  • *****
  • Posts: 753
Re: Sludge Hornet Modifications
« Reply #205 on: September 02, 2010, 09:42:32 am »
I don't know anything about how it's supposed to look, but I'd say it's a definite improvement :).

Still a bit puffy and smoky, though (in my opinion anyways).

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: Sludge Hornet Modifications
« Reply #206 on: September 02, 2010, 08:49:55 pm »
Raz...

From what Im understanding, you'd like it to have more transparency?  Meaning the smoke is too pronounced (opaque)?  If so, thats a pretty easy fix.  As my family is coming down for the holiday weekend, I wont be able to do much til after, but Ill try to work on it Tuesday.

Orion...

As far as the "puffy and smokey", I'm not sure how to change that other than giving the "particle x/y scale rate" a lesser number?  That way, it would stay relatively small til it "evaporates" (effect jitter and alpha=0) at the end of the effect?  Or maybe give the particle "z velocity" so that it jets out more from the emitter point, as opposed to "leaking" out as it is loosely described in the msdn ESP guide on effect creation.

Ill get back to work on this when the weekend is over, and the family is back home.

Have a great weekend and talk to ya
Later
Sludge

SpazSinbad

  • Hero Member
  • *****
  • Posts: 1198
  • RAN FAA: https://www.faaaa.asn.au/spazsinbad-a4g/
    • A4G Skyhawk & Fixed Wing history scrapbook PDFs & videos RAN FAA + How to Deck Land Various Aircraft
Re: Sludge Hornet Modifications
« Reply #207 on: September 03, 2010, 11:28:34 pm »
I'm guessing this is a Super Hornet Mockup? Anyway that HUD looks interesting:

http://i842.photobucket.com/albums/zz349/ontheroger/rhino-1.jpg

https://www.faaaa.asn.au/spazsinbad-a4g/
RAN FAA A4G NAS Nowra ɐıןɐɹʇsn∀ :-)

SUBS17

  • Hero Member
  • *****
  • Posts: 811
Re: Sludge Hornet Modifications
« Reply #208 on: September 05, 2010, 12:35:29 am »
Yes thats a SH pit you should get the VRS SH very nice to fly and shoot with.

Sludge

  • Hero Member
  • *****
  • Posts: 1110
  • SQUEEZING EVERY NICKEL of life for all its worth!
    • SludgeHornet.NET
Re: Sludge Hornet Modifications
« Reply #209 on: September 07, 2010, 09:49:54 pm »
Raz...

Finally back from the family weekend, so Ill get to work on the engine textures.  Have you flown with the new files yet and seen the effects for yourself?  Id like to know what you think about the Hi-G/AoA effect now that its got a low alpha and some of the effects particles taken off.

Later
Sludge