Author Topic: Bug: airport walkers / walkpoints and heights  (Read 717 times)

RogePete

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Bug: airport walkers / walkpoints and heights
« on: August 30, 2023, 11:23:26 am »
Hi there,

I'd like to report a tiny bug, when you create walker waypoints inside the terminal (not the passengers walks at the gate). The bug appears, if you use different heights for some waypoints.

To reproduce:
1. create 4-5 in terminal walkpoints, with some at a significant different height.
2. let GSX do the walking and follow ONE of the walkers through more than one round
3. you will recognize, that in the first round, everything works well (walkers respect the different heights accordingly)
4. But with the second round of this walker (and every following round) the walker switches to the next height exactly one waypoint to early.

So for example, if wp 3 uses the height 3.0 and wp 4 uses 2.0, from the second round on every walker will already switch to 2.0 when walking to wp 3 (instead of 4, as it should be). This happens with downs and ups.

Best wishes
« Last Edit: August 30, 2023, 11:25:05 am by RogePete »

virtuali

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Re: Bug: airport walkers / walkpoints and heights
« Reply #1 on: August 30, 2023, 12:42:12 pm »
We'll check this.

RogePete

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Re: Bug: airport walkers / walkpoints and heights
« Reply #2 on: September 01, 2023, 08:28:04 am »
Correction: I made another walk path (this time with 9wp with different heights for some of them). And this time it's not one wp early, but somewhere through the walk. So it just messes with the heights at several wp from the second round on.
« Last Edit: September 01, 2023, 08:34:52 am by RogePete »