Author Topic: Limited number of gates FT EKCH (Marketplace)  (Read 907 times)

BAW242

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Limited number of gates FT EKCH (Marketplace)
« on: March 29, 2023, 11:04:29 pm »
I don’t think this is a GSX issue per se, but I can only spawn on certain gates and GSX can only see the same gates. I believe more gates are available on the non-Marketplace version because the GSX profile I downloaded (from flightsim.to) has 26 more positions than GSX says it can see in my version. Is there any way to force GSX to see missing gates (B17 for example)?

I’ve been assigned B17 on VATSIM CTP on Saturday and it will be a shame not to have GSX working and have to just do a manual pushback.

virtuali

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Re: Limited number of gates FT EKCH (Marketplace)
« Reply #1 on: March 30, 2023, 10:31:51 am »
Even if you see the parking spots in GSX ( because of the profile ), it doesn't mean they are usable, because in order to be usable ( by GSX and, in general, the sim ), a parking spot must be connected to the rest of the taxiway/paths layout, since every vehicle needs to use those connections to work properly, and this is valid for Pushback, Catering, Fuel, Follow Me and Deicing, that all need to use the actual network of nodes and path in the scenery to work, all connected to all parking spots.

That's why GSX warns against using isolated parking spots, and that's why the simulator own DevMode editor won't even compile an isolated parking spot anymore, because those will cause all sort of problems to the default AI system too.

In fact, if you open the GSX airport customization page when a profile with mismatched parking spots, it will warn you of the problem, suggesting to create a new "clean" profile, with only parking spots that matches the airport in the sim, and this is the best course of action, so what you'll see in GSX will match what's in the simulator.

Before the Navdata API was introduced, it was possible to put a dedicated .BGL file in the GSX airport profiles folder, which would be used only by GSX, but this was basically a temporary way to have Marketplace airports working, before we had any way to read them, and required to obtain an unencrypted version of the same airport from the developer, but this works only with the legacy "airport cache" method, because when the Navdata API is in use, no .BGL is ever used by GSX and all data comes directly from Simconnect.

While with SU10, we enabled the Navdata only optionally ( since it added extra issues with Jetways ), starting from SU12, we enable it by default. However, it's still available, by editing the Couatl_MSFS.INI file as explained here:

https://www.fsdreamteam.com/forum/index.php/topic,29560.msg191813.html#msg191813

This assumes you can obtain the unencrypted version of the scenery from FlyTampa, one that contains all parking spots, which was the one the GSX profile was made for.


The root cause of the problem seems to be the scenery is likely coming in two different configurations: one with all parking spots as in real life, and another one with static airplanes, so all parking spots assigned to them has been removed, so they won't conflict with AI, and the Marketplace version seems to be the one with static airplanes, which would explain why lots of parking spots are missing.

This would have been a problem even if you didn't had GSX: if the online controller directed you to a parking that doesn't exists in the scenery, you would have found a static plane there!

This, assuming they didn't do a mixup of files, and released it on the Marketplace the version of the airport file made for static planes, without including the static planes. In fact, I find strange you were assigned to a parking that has a static, and didn't notice it was the main problem there, regardless of GSX, so maybe that's what happened, could be the Marketplace version has the reduced version of the scenery, but without the static planes that would require that file to be used ?

BAW242

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Re: Limited number of gates FT EKCH (Marketplace)
« Reply #2 on: March 30, 2023, 10:59:40 am »
Thanks Umberto - I will maybe do the workaround just for Saturday (FlyTampa do provide the .bgl on their forum so I have downloaded it).

There is no static on the position but FlyTampa did put a lot of statics on earlier versions, so maybe they have not updated the relevant “navdata” file on the Marketplace version even though it does show as latest v1.7 of the scenery.


Chok

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Re: Limited number of gates FT EKCH (Marketplace)
« Reply #3 on: April 08, 2023, 07:17:05 pm »
Thanks Umberto - I will maybe do the workaround just for Saturday (FlyTampa do provide the .bgl on their forum so I have downloaded it).

There is no static on the position but FlyTampa did put a lot of statics on earlier versions, so maybe they have not updated the relevant “navdata” file on the Marketplace version even though it does show as latest v1.7 of the scenery.

I also have this problem where gates B8, B7, A12 and a couple of others is not available through GSX, probably because they used to have static aircraft on them, can you show me where you found the BGL to make them available?