Author Topic: GSX Pro for Prepar3d  (Read 1222 times)

Romio59

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GSX Pro for Prepar3d
« on: March 06, 2023, 01:33:56 pm »
Will there be a GSX Pro with improved ground services also for Prepar3D???

virtuali

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Re: GSX Pro for Prepar3d
« Reply #1 on: March 06, 2023, 05:46:00 pm »
Right now, GSX and GSX Pro share like 95% of their code, so most of the features we add to MSFS automatically appear in the FSX/P3D version as well. Same for all new handling/catering operators which are added constantly, they are added in all versions as the same time. Same for sounds and voices: MSFS and FSX/P3D versions are identical and run exactly the same code.

Sometimes the feature might not be exactly identical, like the recently added Remote Deicing, which in P3D doesn't have a deicing-specific VGDS, but other than that, the feature works exactly the same and was added for all simulator at the same time.

Some vehicles/models has been improved, but mostly because they use MSFS-specific features, so they might not go back easily to P3D, and even if they could, they wouldn't look the same anyway.

But in general, I don't see many difference, other than the obvious graphic improvements due to the MSFS engine.

Of course, if a future P3D version, possibly which an better graphic engine that might be capable to obtain similar results than the MSFS one, and assuming it would be well received by users, might possibly justify porting back all the new models to it, assuming it will be technically feasible.

Romio59

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Re: GSX Pro for Prepar3d
« Reply #2 on: March 07, 2023, 05:38:02 pm »
Right now, GSX and GSX Pro share like 95% of their code, so most of the features we add to MSFS automatically appear in the FSX/P3D version as well. Same for all new handling/catering operators which are added constantly, they are added in all versions as the same time. Same for sounds and voices: MSFS and FSX/P3D versions are identical and run exactly the same code.

Sometimes the feature might not be exactly identical, like the recently added Remote Deicing, which in P3D doesn't have a deicing-specific VGDS, but other than that, the feature works exactly the same and was added for all simulator at the same time.

Some vehicles/models has been improved, but mostly because they use MSFS-specific features, so they might not go back easily to P3D, and even if they could, they wouldn't look the same anyway.

But in general, I don't see many difference, other than the obvious graphic improvements due to the MSFS engine.

Of course, if a future P3D version, possibly which an better graphic engine that might be capable to obtain similar results than the MSFS one, and assuming it would be well received by users, might possibly justify porting back all the new models to it, assuming it will be technically feasible.

Oh sorry, I had something mixed up!
It was about the ground traffic in relation to aircraft of the AI Traffic.
https://www.alpha-india.net/2022/10/22/ai-manager-and-traffic-controller-development-update/
Alpha India promises there, ground traffic for AI traffic (follow me vehicles, stairs, catering, pushback etc. for aircraft of AI traffic. But works only under MSFS, not under Prepar3D.
Such a function would also be desirable for GSX. Pusback vehicles that reset aircraft of AI traffic, stairs that dock there, baggage unloading, catering, pushback etc. on other aircraft, at least on some! That would be a dream!!!
Thanks anyway so much for the quick reply!
Best regards