Hey Sludge
This might answer your question,... from the vrs forums
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"re: New HUD/FSX Accel.Hornet
by adiemus » Mon Nov 30, 2009 5:35 pm
Not having much experience with FSX, I'm confused. Everything I've read to this point said that moving navaids wasn't possible in FSX. Yet this HUD claims to support ILS/TACAN on moving carriers. Sadly, there doesn't seem to be much in the way of explanation *how* this is achieved.
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Re: New HUD/FSX Accel.Hornet
by VRS Varmint » Mon Nov 30, 2009 5:53 pm
Snagging the carrier's heading, speed, range and bearing is easy. It's the same as tracking AI aircraft. Once you've got that it's just a little trig and you basically have your own private little NAVAIDs. I've done this stuff before with A/A TACAN. No hacks, no smoke and mirrors, just a little polling of TrafficInfo to determine if it's a carrier and it's as good as done.
Jon "Varmint" Blum
Vertical Reality Simulations
VRS Varmint
Site Admin
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Re: New HUD/FSX Accel.Hornet
by ESzczesniak » Mon Nov 30, 2009 8:33 pm
Well, that certainly makes sense and I have long been thinking that if A/A TACAN was possible (which you guys proved on the FS9 Super Bug), that this could be done. I lacked the programming skills to do it myself, but am glad to see that it's happened. So now the question is....
Will we see a similar system on the FSX F/A-18E?
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Re: New HUD/FSX Accel.Hornet
by VRS Varmint » Tue Dec 01, 2009 5:25 pm
Yes, you'll see a similar system for our bird, and although I haven't seen this one you're talking about, it's no doubt doing something similar to what I described. I ran across this method a couple years ago when I was tinkering around with ACLS.
Jon "Varmint" Blum
Vertical Reality Simulations
Once again straight from the horses mouth