bumping this thread, and speaking of carrier landings, the fsx braking system has to be very unrealisitc, you know, when you're on the ground at 150kts and you pull the parking brakes, and the aircraft nose instantly leans foward and almost hit the ground. well, on carrier landings, even on the most perfect landing, i ALWAYS hit the deck with the nose. even on the most perfect landing, this happens. watching some real hornet landing videos on youtube, i noticed that even desaccelerating from 140kts to 0 in like one or two seconds, the aircraft's nose remains static.
well, honestly, i dont know why microsoft wanted to put militar aircrafts capable of arrested landings in a game with these physics conditions.
sorry for the typo, im really frustrated with this GAME.