Author Topic: GSX Pro "Couatl Scripting Engine Not Started"  (Read 4224 times)

AfflictedSim

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GSX Pro "Couatl Scripting Engine Not Started"
« on: October 05, 2022, 04:41:34 pm »
Hello,

I've been faffing with this couatl for ages trying to get it to work. I have GSX L1/L2 on P3D and have experienced issues with GSX basically for as long as I've owned the product...

I have already completely uninstalled, restarted, made exclusions, and disabled antivirus and it still doesn't work. Sometimes it does and other times it doesn't, it's very frustrating.

*This is to do with MSFS, my P3D version works fine at the moment.*

virtuali

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #1 on: October 06, 2022, 01:25:13 pm »
You shouldn't open a new thread, with one with the same, identical subject is flagged as Sticky:

https://www.fsdreamteam.com/forum/index.php/topic,26759.0.html

With clear instructions what you are supposed to do to create a diagnostic log. Also, if you are able to start it manually, but not automatically, that's a known MSFS bug with the EXE.XML processing, which has also its own dedicated thread here:

https://www.fsdreamteam.com/forum/index.php/topic,26924.0.html

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #2 on: October 06, 2022, 03:41:36 pm »
Attached is my log file.

I loaded up the simulator and spawned in. Put in the Couatl_MSFS ini then restart couatl.

virtuali

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #3 on: October 06, 2022, 03:45:40 pm »
I loaded up the simulator and spawned in. Put in the Couatl_MSFS ini then restart couatl.

Your log shows the program started normally, then it just stopped. Are you sure you allowed enough time to start so the log could be completed ?

Some users with a similar problem reported it fixed by adding the whole Addon Manager folder to the antivirus Exclusions.

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #4 on: October 06, 2022, 03:51:45 pm »
Every single couatl-related thing is under exclusions in my antivirus, from the whole folder itself down to the executable files. I've already uninstalled, turned off antivirus completely and then ran the installer as admin and installed GSX that way - the same issues occur.

virtuali

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #5 on: October 06, 2022, 03:53:15 pm »
Try running the FSDT Live Update, this will force a cache rebuild, then check the new log which should show the airport cache regeneration process, I need to check if it completes correctly.

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #6 on: October 06, 2022, 04:01:54 pm »
Here is the log after running FSDT live update.

virtuali

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #7 on: October 06, 2022, 05:35:11 pm »
Here is the log after running FSDT live update.

No, that log looks is coming after another restart, since it doesn't show the cache being rebuilt ( it just loaded the existing one ), which will always happen after running the updater. Be sure you don't restart Couatl, because the 2nd run after the first cache rebuild will overwrite the log.

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #8 on: October 06, 2022, 05:38:39 pm »
I don't understand.

So do I quit all GSX processes? Close MSFS. Run FSDT live update, then open MSFS, spawn in, restart couatl, give it 5 mins, then give you the log?

virtuali

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #9 on: October 06, 2022, 05:41:41 pm »
restart couatl, give it 5 mins, then give you the log?

That's the problem: you should not restart couatl, not if it has started automatically, because by restarting you are overwriting the log.

If you want to save the "run the FSDT Live Update" step, remove this folder:

C:\ProgramData\Virtuali

It will achieve the same effect of triggering a cache rebuild at the next start

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #10 on: October 06, 2022, 06:35:27 pm »
I followed your steps. This time, I opened GSX and it immediately started deboarding for some reason.

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #11 on: October 06, 2022, 08:04:04 pm »
I did same thing again, this time it loaded but immediately says 'couatl scripting engine not started'.

Log attached.

virtuali

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #12 on: October 07, 2022, 08:45:25 am »
I did same thing again, this time it loaded but immediately says 'couatl scripting engine not started'.

Your log shows the airport cache regeneration took 162 seconds. During that time, you can't call GSX until it completes. None of your log shows any issues anyway, it seems you are just quitting the sim before allowing it to complete loading, at least that is what the log shows.

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #13 on: October 07, 2022, 11:19:32 am »
I don’t understand why the airport cache takes so long when I already have a GSX profile for the airport?

AfflictedSim

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Re: GSX Pro "Couatl Scripting Engine Not Started"
« Reply #14 on: October 07, 2022, 01:54:12 pm »
I loaded up in EGKK, which I've spawned in several times and have a custom airport profile for thus no airport cache should need to be generated.

I try to click GSX, it says the error message, I wait 10 minutes, still same error message.