Author Topic: AI parking is correct, maybe 2 BGLs  (Read 1631 times)

Flightdoc

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AI parking is correct, maybe 2 BGLs
« on: August 30, 2022, 07:53:11 pm »
So in this shot AI positions correctly but when I spawn to the same gate I am way to the left of the parking space. If I add a Safedock it also is way left. What file is the AI reading vs GSX and how do I correct this? thanks
« Last Edit: August 31, 2022, 12:34:28 am by len hjalmarson »
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virtuali

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Re: AI parking is correct, GSX is off
« Reply #1 on: August 30, 2022, 08:21:58 pm »
I see you have a GSX jetways on a 3rd party airport: you can't use GSX jetways on 3rd party airports, they are only meant to be used at default airports. Use the "Exclude 3rd party" button to exclude the GSX replacement jetways for all 3rd party airport, otherwise you'll have double gates/parking and mismatching positions.

Flightdoc

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Re: AI parking is correct, GSX is off
« Reply #2 on: August 30, 2022, 09:15:32 pm »
When I pull up the Config it says CYVR is excluded so not sure what else to do? This is not the FSDT version btw.
« Last Edit: August 30, 2022, 09:18:36 pm by len hjalmarson »
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virtuali

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Re: AI parking is correct, GSX is off
« Reply #3 on: August 30, 2022, 11:12:57 pm »
When I pull up the Config it says CYVR is excluded so not sure what else to do? This is not the FSDT version btw.

Which airport GSX is reading ? You can see it in the parking customization page.

Flightdoc

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Re: AI parking is correct, GSX is off
« Reply #4 on: August 31, 2022, 12:16:07 am »
I added CYVR again to the exclusion list and it now seems to be reading correctly, thanks!

So if we want to share airport modded parking we have to share this INI file, is that right?

What is the overall best VDGS system to add to these large airports?
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virtuali

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Re: AI parking is correct, GSX is off
« Reply #5 on: August 31, 2022, 12:26:56 am »
So if we want to share airport modded parking we have to share this INI file, is that right?

Yes.

Quote
What is the overall best VDGS system to add to these large airports?

SafeDock Type 24 or 42, they are the most modern ones, used in big airports.

Flightdoc

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Re: AI parking is correct, GSX is off
« Reply #6 on: August 31, 2022, 12:33:34 am »
Something odd going on. It looks like the BGL file FS is reading is the old cyvr generic airport. I will del that BGL from the OneStore dir and see what happens. Nope. Then I get "couldn't find valid airport data at this position."

Is it possible the old FSDT BGL is somewhere ? Here is a shot of the info from the customization guil.
« Last Edit: August 31, 2022, 12:40:13 am by len hjalmarson »
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Flightdoc

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Re: AI parking is correct, maybe 2 BGLs
« Reply #7 on: August 31, 2022, 12:40:33 am »
image file..
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Flightdoc

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Re: AI parking is correct, maybe 2 BGLs
« Reply #8 on: August 31, 2022, 01:00:55 am »
Something off.. I choose gate 25 in Editor and then I find myself at gate 70. I found a work around so I can still adjust the parking which is quite a bit off but not sure if this INI will be shareable as is.
« Last Edit: August 31, 2022, 01:12:20 am by len hjalmarson »
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virtuali

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Re: AI parking is correct, GSX is off
« Reply #9 on: August 31, 2022, 01:16:31 am »
I will del that BGL from the OneStore dir and see what happens

OneStore mean your CYVR scenery has been bought on the Marketplace, from Steam ?

Flightdoc

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Re: AI parking is correct, maybe 2 BGLs
« Reply #10 on: August 31, 2022, 02:10:31 am »
I think I bought FSDT CYVR from Marketplace and then later uninstalled and got FSimStudios version of CYVR with the two float bases added  - also from Marketplace. Only the latter one is activated but I do get a strange reading when I check Content Manager. FSDT version of CYVR appears in both Installed and Uninstalled. Ugh - this gets so complex.
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virtuali

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Re: AI parking is correct, maybe 2 BGLs
« Reply #11 on: August 31, 2022, 02:12:15 am »
The main issue is: GSX can't read sceneries bought on the Markeplace, because they are encrypted, so it will always read the default BGL in that case.

Flightdoc

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Re: AI parking is correct, maybe 2 BGLs
« Reply #12 on: August 31, 2022, 02:28:55 am »
Oh of course.. so I need to ask the developer for an unencrypted BGL file? Or for them to do the mod for GSX..
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