I understand that this drop is a result of the way that GSX handles the pushback, but it seems to keep coming up - And I must agree that it is an immersion killer.
It's the best compromise, considering how the simulator works.
Is there any way that this could be overcome in the future by adding an option for GSX to use the default MSFS pushback system?
It could, but it would make the pushback less accurate.
I am guessing that you programmed GSX pushback in the way that you did so that the pushback can be saved as part of a custom profile for the parking spot.
Not really, it always been like this, years before we could create a custom route. But FSX/P3D sceneries weren't very sloped, it any at all. No, the real solution would be having a way to shutdown inertia, we'll continue to look in to that, but I'm not prepared to compromise on accuracy and smoothness, to *approach* GSX precision using the default system, we would have to send lots of events per second, to keep chasing the path, and that is harder on the simulation than just setting the plane heading, which is a data variable, not an event.