Author Topic: GSX Does Not Operate All Available Jetways At MKStudios EIDW  (Read 1448 times)

F4RIO

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GSX Does Not Operate All Available Jetways At MKStudios EIDW
« on: March 27, 2022, 04:50:56 am »
Greetings,

In P3DV5.1 with the latest version of EIDW and GSX/GSX2 installed, at Gate 402 GSX Customization indicates "Parking has 2 SODE XML jetways".

However, the GSX - Jetway Service menu only offers to dock Jetway 1; it does not "see" Jetway 2.

This true for other gates w/ 2 SODE jetways.

Suggestions?

Thank you

virtuali

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Re: GSX Does Not Operate All Available Jetways At MKStudios EIDW
« Reply #1 on: March 27, 2022, 11:28:39 am »
In P3DV5.1 with the latest version of EIDW and GSX/GSX2 installed, at Gate 402 GSX Customization indicates "Parking has 2 SODE XML jetways".

That means GSX has recognized the scenery correctly.

Quote
However, the GSX - Jetway Service menu only offers to dock Jetway 1; it does not "see" Jetway 2.

That means the jetway doesn't solve from that position, due to the whole combination of:

- its placement (including height and rotation) and its modeling

- the airplane you are using and the position you parked

- the eventual customized stop position in GSX, assuming you parked in the position suggested by GSX

Does the jetway works if you park on the exact same position and the exact same airplane, when called from the SODE menu instead of GSX ?

F4RIO

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Re: GSX Does Not Operate All Available Jetways At MKStudios EIDW
« Reply #2 on: March 28, 2022, 07:24:48 pm »
Thanks for the thorough answer. I leaned a lot.

The jetways in question are widely separated and the problem turns out that the jetway (Jetway 2) is too far from the a/c when parked anywhere along the gate centerline. If one moves the a/c to the left toward the jetways, a position can be found which works, but it creates an awkward operation.

The same is true if the jetways are operated directly with SODE.

The problem appears to be that the far jetway does not have the extension range necessary to reach the a/c when positioned on the gate center line. I suspect only the scenery developer can fix that.