In Split, the walk to gate points seems to be affected by the airport elevation.
Quote from: hkhoanguyen on February 20, 2022, 11:05:55 amIn Split, the walk to gate points seems to be affected by the airport elevation.Yes, that's to be expected if the airport has some "hollow" parts, with no solid ground underneath. We are planning to add the ability to edit pax waypoint in 3D, which will of course more useful to do other things that solving this edge cases, but it would fix this too.
Quote from: hkhoanguyen on February 20, 2022, 11:05:55 amWe are planning to add the ability to edit pax waypoint in 3D, which will of course more useful to do other things that solving this edge cases, but it would fix this too.Dear FSDTMay I kindly ask, for when approximately this is planned? It would be such a nice future, as a lot of walkin Gates have stairs or ramps.Kind RegardsPatrick
We are planning to add the ability to edit pax waypoint in 3D, which will of course more useful to do other things that solving this edge cases, but it would fix this too.