I`m working on an experiment now, with two versions;
Version 1
You key EG51 into the GPS and fly to an aircraft carrier just off EGHD Plymouth, in the bay-although I can move it further out to sea still as a GPS locatable. Unfortunately this is not the working Acceleration carrier and is static. At the moment, if you set off from that point you start at the water surface, though I believe I can fix this.
This is a simple 2 files to add to the add on folder in FSX and easy to delete if you no longer use it.
Version 2
You head to EG51 as above and use aicarrier2 to deposit an acceleration carrier at that point or 10nm ahead. At that point gives full GPS for landing/takeoff practice and 10nm ahead means get to the point of EG51 and travel ahead 10 miles to intersect the carrier, which can be set as moving.
This is a simple single file to place in the FSX add ons folder and easy to remove. With the addition of the install of aicarriers2, which again is easily uninstalled.
In each case EG51 is an invisible airfield to offer lat/long coordinates to the GPS. The carrier from each version is spawned on top of this invisible airfield. I am currently testing this and it works with the GPS no problem. Not quite ready to release it yet. I really need to find the exact UID of the Acceleration Carrier too, since the one in version 1 is not that model and has no catapult/wire effects other than a hardtop landing and static models on board. I can also make this available anywhere in the world and have promised 6 more locations already. One of which will be sited near Iran/Iraq, possibly the Persian Gulf. This is a work in progress......
Reider