For some reason, SODE works 100% of the time at every payware airport I have made by anyone but FSDT. But at default airports using GSX bridges and FSDT airports, only about 20% of the time does SODE work and 80% of the time I get "SODE is unavailable jetway will not animate".
Nobody ever reported this. Most users said the opposite, that jetways works better in FSDT airports using GSX jetways.
When checking SODE within the sim, the jetway connection is up and running (as evident by it working everywhere else). Further, when it does work, it almost never connects to AI planes unless I pick a flyable aircraft and dock to a jetway myself.
If you are still referring to FSDT airports in this sentence, this is perfectly normal because, these airports comes with a proper GSX profile, which controls the USER airplane position much better than the default system used by AI, using the GSX custom Stop position to have both the jetways better lined up with the airplane preferred Exit ( another concept that exists in GSX only and only for the user airplane ) and to have a better positioning that matches the ground stop position.
All of this is not possible for AI, since AI will ignore everything and always use the parking center position and put the AI plain reference point on it, which is hardly realistic so, we choose to made our AFCADs and GSX profile by giving priority for the USER airplane considering all the additional GSX information (they are designed to work together), which makes it almost impossible to make it work as well with AI. Other airports might have decided to give an average experience that would work in an "acceptable" way for both the User and the AI but, since GSX requires the utmost precision to work with the User airplane, we decided to give the User airplane the most consideration, at the cost of AI.
Any idea why this is happening? It is a huge inconvience as I am trying to share GSX profiles with retro airport scenery I've made and the AI never has the bridges attached in any of the screenshots because it's so damn rare that I start P3D and GSX works with SODE...yet again, SODE bridges by any other developer work 100% of the time...
We are working on a new feature because of MSFS requirements to be compatible with encrypted airports sold on the Marketplace, and will be the usage of ALTERNATE AFCADs used by GSX only, to be placed in the %APPDATA%\Virtuali\GSX folder, just like the related GSX .INI profile. That .BGL will be seen only by GSX, but the sim will continue to use the .BGL in the normal scenery folder. This way, it will be possible to have separate AFCADs, one for GSX use only, and another one for AI usage, which can be optimized differently, usually moving the parking spots center to be sure they work well with AI.
This feature will appear in the MSFS 2020 version of GSX, but will be added to FSX and P3D too, for this precise reason, and also it might be useful to fix 3rd party AFCAD which are usually made without the slightest concern for ground services ( like missing or misplaced vehicle parking spots or paths ), which usually cause GSX to perform worse. These cases might be solved by making a separate AFCAD, which will be read only by GSX.