LOL really, always invalid. This file worked without error before running FSDT Updater.
You don't seem to understand, the file was always invalid for ANY of the several supported simulators that used multiple liveries instead of Render to Texture, which means:
- It was invalid for FSX and it would have generated exactly the same error, even before.
- If was invalid for P3D 1, 2 and 3 and it would have generated exactly the same error, even before.
- In P3D4 it would not generate an error, but it required for you to have a custom texture named "AAL", otherwise it wouldn't appear.
- In P3D5 BEFORE the multi-livery update, it would have just ignored any logo, regardless how it was called, that's why it would have "worked".
- After the Update, P3D5 behaves like all the other simulator with multi-liveries ( all, except P3D V4 ), which means a texture that doesn't exists (because it's custom) would cause an error, because when multi-liveries are used, for each operator, there must be a matching Simobject preinstalled.
Don't be so defensive man, it's okay
I don't know what you are trying to say here, I'm just explaining the facts, you are the one being "defensive", since nobody accused of having edited the file.
And believe me, I never manually edited the gsx ini files
Nobody said you did anything like that.
those values were placed there by your application
Of course they were, nobody said otherwise. They were MADE for P3D4 and in P3D4 they are still valid, because there we supports custom textures (assuming you have that custom texture installed).
For example, look at the kdfw-fsdt.ini in the product's scenery folder. It uses AAL and AALX through out the file.
You are now CONFUSING the parking airline codes with the custom textures! The parking codes use the AFCAD standard and they can DRIVE the selection of a texture. Meaning, an AAL or AALX parking code will give an higher preference to select American Airlines handler, which has a GSX of AA.
My question remains, do I need to change instances of AAL and AALX to AA in both my and your gsx ini file??
Your are making this question, only because you confused the parking codes with the handler, catering and jetway logo codes. As you can read from my previous posts, the codes you need to search for are:
jetway_logo
handlertexture
cateringtexture
Nowhere I said to change the "airlinecodes", which are fine as they are, and they won't create any errors, since they don't DIRECTLY create the name of a Simboject, which might not exists if the custom texture is not stock.
In any case, the issue is now obsolete, since the fix that ignores custom textures made for P3D V4 in V5 is already out.