So you are just saying it is compatible with AI via .bgl and UT Live, you call this "fully supported" but clearly it is not.
IT IS fully supported using standard AI Traffic, and IT IS with one of the most popular traffic utility that does traffic injection.
And still you call your program "fully supported" concerning AI traffic.
Yes, because it is. "Fully supported" means AI work fully.
It doesn't mean they would work with ANY 3rd party non-standard way of creating AIs which in some cases require combinations of products that are not even supposed to work together. You said you use FLAi and PSX, and on FLAi page, they say PSX is not officially supported, and they won't offer any support for it. And you use another commercial product on top of that.
Why cant developers just aknowledge, that their program is not perfect? Basically the whole flightsim community is still there not because of a naked installation of a simulator software but because of the addons and the way they work together (see GSX and FSL, works smoothly most of the times but as soon as there is a bug, the developers blame each other.).
This is also valid for developers of other AI traffic utilities that don't work with GSX, while UT Live is ( can't see why, considering we don't do anything specific to UT Live )
I'm trying to replicate your extremely complex AI setup, which seem to require to install a freeware set of AI, PSX to inject traffic and a commercial product to create Live Traffic that requires a Trial license that I'm waiting to get right now.
Instead they tend to give missleading infos about features in order to raise profit.
This of course doesn't apply to our products, which all come with a TRIAL VERSION, one that can be downloaded FREELY, without requiring a registration of any kind.