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Basel in MSFS 2020
Shack95:
Thanks for updating the scenery. I can confirm that in VR the terminal details such as glass textures pop in about 200-400 meters away from the southern end of runway 33. I tried the latest version (just a moment ago) with objects level of detail set to 130. It‘s much better than it was initially but still not entirely perfect.
virtuali:
--- Quote from: Shack95 on January 02, 2021, 09:57:56 pm ---Thanks for updating the scenery. I can confirm that in VR the terminal details such as glass textures pop in about 200-400 meters away from southern end of runway 33.
--- End quote ---
Then I don't think you really have the latest version. You said you tried it a moment ago, but you haven't said if you downloaded it today, because today we had ANOTHER update, and I tried it in VR, and I can confirm that you can see the terminal details even if are parked on runway 33 start position, with Object Level of detail set to 100.
Of course, like anything related to LOD, that setting is not the only one that matters, even the resolution matters, so I guess it matters in VR too. I have a Reverb G2, and I have set rendering scale in the sim to 70, and the terminal still show up fine from the runway threshold.
Shack95:
--- Quote from: virtuali on January 02, 2021, 10:08:29 pm ---Then I don't think you really have the latest version. You said you tried it a moment ago, but you haven't said if you downloaded it today, because today we had ANOTHER update, and I tried it in VR, and I can confirm that you can see the terminal details even if are parked on runway 33 start position, with Object Level of detail set to 100.
Of course, like anything related to LOD, that setting is not the only one that matters, even the resolution matters, so I guess it matters in VR too. I have a Reverb G2, and I have set rendering scale in the sim to 70, and the terminal still show up fine from the runway threshold.
--- End quote ---
I downloaded the update 20 minutes before I wrote my post, so I guess it was the latest version.
But I should have expressed myself more clearly, by "200-400 meters away" from the runway I meant 200-400m south of the threshold of runway 33 at about 100-200 feet, so further away than the start position you tired. I have a Reverb G2 as well, render scale was set to 60 in the sim and 100 in the OpenXR developer tools.
virtuali:
--- Quote from: Shack95 on January 03, 2021, 09:23:58 am ---I have a Reverb G2 as well, render scale was set to 60 in the sim and 100 in the OpenXR developer tools.
--- End quote ---
Do you see any different with Render scale at 70 in the sim ?
Shack95:
--- Quote from: virtuali on January 05, 2021, 01:29:54 pm ---Do you see any different with Render scale at 70 in the sim ?
--- End quote ---
With render scale 70 it looks similar. I can’t tell if it’s exactly the same. When approaching into rwy 33, the textures appear roughly 500 meters before the threshold. On the threshold of rwy 15 I can‘t see them. Only when I move some 300-500 meters towards the terminal do they appear.
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