Hey,
I was trying to add a custom Passenger Bus specifically for one airport. I created a new folder texture.globeground in the FSDT_PassengerBus folder and added the GSX_bus_01.dds and texture.cfg files and made some edits to the DDS. Here's what I added to the sim.cfg
[fltsim.7]
title=FSDT_PassengerBus_gg
model=
texture=globeground
couatl.icaoprefixes = VOBL
But when I load up the sim at VOBL, GSX still brings in one of the regular plain-coloured buses and not the custom one. How do I change that?
EDIT: I noticed some times the FSDT_neoplan_bus was spawning in its default colours so I added a new texture there as well, texture.gg with the edited FSDT_paxbus_body.dds and texture.cfg and added this to the sim.cfg file:
[fltsim.7]
title=FSDT_neoplan_bus_gg
model=
texture=gg
couatl.icaoprefixes=VOBL
But this still did not affect which bus loads at VOBL as I get the default solid colour buses even now. Based on the score system, shouldn't the custom 'gg' texture have a score of 4 at VOBL while the rest have zero? Need help. After further testing, I determined that the custom 'gg' operator also loads but only at random intervals. I guess the score/priority is not considered for passenger bus? Is there a way I can enable that or could that be a part fo a future update?
EDIT 2:
I did a test with the default texture.fsdt PassengerBus that should have priority at airports KLAX PHOG PHLI PHTO PHKO PHNL KDFW KFLL KLAS KJFK KORD LSGG LSZH, but I noticed that random buses spawned there as well and not only the fsdt one. The fsdt bus should have a score of 4 at all these airports while the other ones should have a score of 0. Shouldn't that decisively mean that the FSDT bus takes precedence and shows up always at these airports? Is the Passenger Bus not following the points system? If so, can you please make an option where this can be enabled, it would allow for amazing customisability at different airports.
Thanks for your help