Author Topic: NEW Realistic HUD for the Hornet  (Read 120879 times)

Pop

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Re: NEW Realistic HUD for the Hornet
« Reply #75 on: December 03, 2009, 02:02:55 pm »
as I have posted before about the
auto throttle in the FA18=It works! "control r". you can check it in the "acl" MFD "no cmd airspeed" or "cmd airspeed set xxx". be sure to turn it off on landing! ;D

ESzczesniak

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Re: NEW Realistic HUD for the Hornet
« Reply #76 on: December 04, 2009, 01:54:36 am »
This new HUD has absolutely revolutionized the FSX carrier experience.  Combined with Javier's awesome carriers, FSX has really turned out to be a good carrier simulation.  As people have pointed out, the final 0.5-1 NM needs to by flown by the meatball still.  However, it's hard to get a good set of 3D bearings and enter the groove at exactly the right spot.  I'd find myself chasing the ball after entering out of position.  These ILS needles really help funnel you in to the right entry point and are excellent.  Now to just see them make it to the T-45C and F-14D and I'll be in heaven.

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Re: NEW Realistic HUD for the Hornet
« Reply #77 on: December 04, 2009, 02:33:09 am »
Can't sing the praises of the team that have improved the Hornet HUD and carriers enough. Great work and I wholeheartedly agree with the thoughts/congratulations of "ESzczesniak". Because it is so difficult to see anything important from any distance from the carrier it was always difficult to get to the start of the approach in a good position. As 'ESzczesniak' makes clear we have a chance now to do a good carrier approach with practice practice practice....
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JamesChams

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Re: NEW Realistic HUD for the Hornet
« Reply #78 on: December 04, 2009, 05:14:10 am »
Mr. Jivko Rusev "neutrino" / Gents,

I know you said that you were working on NEW HUD's introduction to the T-45C's, so I left that up to you. :)  But, I hope you don't mind that I added it to the CaptainSim's F/A-18D & F-117A and Mr. Dino Cattaneo's F-14D ahead of you.

I've tested these briefly; you are welcome to try and use these in your aircraft.

1. Copy ALL the NEW HUD gauge files to the PANEL folders for each aircraft (NEW HUD post HERE: http://www.fsdreamteam.com/forum/index.php?topic=2342.msg19887#msg19887 )
2. EDIT the Aircraft.cfg using notepad with the following entries.



===============================================================================================================

CaptainSim's F/A-18D:

Code: [Select]

[Window Titles]
...
Window04=HUD Switches




[Window00]
...
// gauge00=fa-18!hud_2d, 0, 0, 456, 378, 4 // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.

//-------- This is the full screen HUD for the 2D cockpit; choose your preferred zoom factor for your resolution and WideViewAspect setting (see Readme) -------
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 330, 230, 364, 712 // <--- zoom_1.5, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 390, 324, 243, 475 // <--- zoom_1.0, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 211, 388, 760 // <--- zoom_0.9, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 245, 345, 675 // <--- zoom_0.8, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 309, 230, 405, 712 // <--- zoom_1.5, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 377, 324, 270, 475 // <--- zoom_1.0, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 241, 388, 684 // <--- zoom_0.9, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 271, 345, 608 // <--- zoom_0.8, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False




//------------------ This is the HUD switch panel (Shift + 5 ) ------------------------
[Window04]
size_mm=175,438
position=6 // 0 for upper-left corner, 2 for upper-right, 6 for lower-left, 8 for lower-right
window_size=0.125,0.500
visible=0
ident=10050

gauge00=FA18_HUD_Switches!Panel Background,  0,0,175,438
gauge01=FA18_HUD_Switches!Nav1CRS,  55,342,32,32
gauge02=FA18_HUD_Switches!Nav2CRS,  55,382,32,32
gauge03=FA18_HUD_Switches!GPS CRS,  55,298,32,32
gauge04=FA18_HUD_Switches!Nav-GPS,  75,120,37,74
gauge05=FA18_HUD_Switches!HUD Clock, 45,189,90,50
gauge06=FA18_HUD_Switches!HUD Steering Switch,  68,229,37,74
gauge07=FA18_HUD_Switches!HUD Reject Switch,  35,13,28,28
gauge08=FA18_HUD_Switches!HUD Altitude Switch, 35,53,28,28
gauge09=FA18_HUD_Switches!HUD ILS Switch, 108,13,28,28
gauge10=FA18_HUD_Switches!HUD Cage Switch,  108,53,28,28
gauge11=FA18_HUD_Switches!HUD Power Switch, 78,75,37,74




[Vcockpit01]
...
// gauge03=fa-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.
gauge03=FA18_HUD_VC_R!FA18_HUD_VC_R, 568, 465, 461, 508 // <---this is the new HUD




===============================================================================================================

CaptainSim's F-117A:

Code: [Select]

[Window Titles]
...
Window03=HUD Switches



[Window00]
...
// gauge00=fa-18!hud_2d, 0, 0, 456, 378, 4  // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.

//-------- This is the full screen HUD for the 2D cockpit; choose your preferred zoom factor for your resolution and WideViewAspect setting (see Readme) -------
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 0, 0, 456, 378 // <--- zoom_1.5, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 390, 324, 243, 475 // <--- zoom_1.0, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 211, 388, 760 // <--- zoom_0.9, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 245, 345, 675 // <--- zoom_0.8, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 309, 230, 405, 712 // <--- zoom_1.5, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 377, 324, 270, 475 // <--- zoom_1.0, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 241, 388, 684 // <--- zoom_0.9, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 271, 345, 608 // <--- zoom_0.8, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False




//------------------ This is the HUD switch panel (Shift + 4 ) ------------------------
[Window03]
size_mm=175,438
position=6 // 0 for upper-left corner, 2 for upper-right, 6 for lower-left, 8 for lower-right
window_size=0.125,0.500
visible=0
ident=10050

gauge00=FA18_HUD_Switches!Panel Background,  0,0,175,438
gauge01=FA18_HUD_Switches!Nav1CRS,  55,342,32,32
gauge02=FA18_HUD_Switches!Nav2CRS,  55,382,32,32
gauge03=FA18_HUD_Switches!GPS CRS,  55,298,32,32
gauge04=FA18_HUD_Switches!Nav-GPS,  75,120,37,74
gauge05=FA18_HUD_Switches!HUD Clock, 45,189,90,50
gauge06=FA18_HUD_Switches!HUD Steering Switch,  68,229,37,74
gauge07=FA18_HUD_Switches!HUD Reject Switch,  35,13,28,28
gauge08=FA18_HUD_Switches!HUD Altitude Switch, 35,53,28,28
gauge09=FA18_HUD_Switches!HUD ILS Switch, 108,13,28,28
gauge10=FA18_HUD_Switches!HUD Cage Switch,  108,53,28,28
gauge11=FA18_HUD_Switches!HUD Power Switch, 78,75,37,74




[Vcockpit01]
...
// gauge03=fa-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.
gauge03=FA18_HUD_VC_R!FA18_HUD_VC_R, 578, 579, 440, 440 // <---this is the new HUD


===============================================================================================================

Mr. Dino Cattaneo's F-14D:

Code: [Select]

[Window Titles]
...
Window04=HUD Switches




[Window00]
...
// gauge00=fa-18!hud_2d, 75, 0, 301, 378, 4  // 75, 0, 301, 378, 4 // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.

//-------- This is the full screen HUD for the 2D cockpit; choose your preferred zoom factor for your resolution and WideViewAspect setting (see Readme) -------
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 330, 230, 364, 712 // <--- zoom_1.5, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 390, 324, 243, 475 // <--- zoom_1.0, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 211, 388, 760 // <--- zoom_0.9, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 245, 345, 675 // <--- zoom_0.8, aspect ratio 16:9 (e.g. 1280x720, 1920x1080) WideViewAspect=False

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 309, 230, 405, 712 // <--- zoom_1.5, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 377, 324, 270, 475 // <--- zoom_1.0, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=True

//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 317, 241, 388, 684 // <--- zoom_0.9, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 339, 271, 345, 608 // <--- zoom_0.8, aspect ratio 16:10 (e.g. 1680x1050, 1920x1200) WideViewAspect=False






//------------------ This is the HUD switch panel (Shift + 5 ) ------------------------
[Window04]
size_mm=175,438
position=6 // 0 for upper-left corner, 2 for upper-right, 6 for lower-left, 8 for lower-right
window_size=0.125,0.500
visible=0
ident=10050

gauge00=FA18_HUD_Switches!Panel Background,  0,0,175,438
gauge01=FA18_HUD_Switches!Nav1CRS,  55,342,32,32
gauge02=FA18_HUD_Switches!Nav2CRS,  55,382,32,32
gauge03=FA18_HUD_Switches!GPS CRS,  55,298,32,32
gauge04=FA18_HUD_Switches!Nav-GPS,  75,120,37,74
gauge05=FA18_HUD_Switches!HUD Clock, 45,189,90,50
gauge06=FA18_HUD_Switches!HUD Steering Switch,  68,229,37,74
gauge07=FA18_HUD_Switches!HUD Reject Switch,  35,13,28,28
gauge08=FA18_HUD_Switches!HUD Altitude Switch, 35,53,28,28
gauge09=FA18_HUD_Switches!HUD ILS Switch, 108,13,28,28
gauge10=FA18_HUD_Switches!HUD Cage Switch,  108,53,28,28
gauge11=FA18_HUD_Switches!HUD Power Switch, 78,75,37,74





[Vcockpit01]
...
// gauge00=fa-18!MFD, 26,10,450,450, 4 NOSCANLINES // <- REMOVED THIS STATEMENT WITH " // " IN FRONT OF IT.
gauge03=FA18_HUD_VC_R!FA18_HUD_VC_R, 26,10,450,450 // <---this is the new HUD



3. Save each file and launch FSX.

Enjoy! 8)
« Last Edit: December 04, 2009, 07:34:08 am by JamesChams »
"Walk with the wise and become wise; associate with fools and get in trouble.” (Prov.13:20 NIV)
Thank you very much.
Sincerely,
From,
  James F. Chams


Orion

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Re: NEW Realistic HUD for the Hornet
« Reply #79 on: December 04, 2009, 06:02:16 am »
James, if you do that, you will lose the HUD's main feature of conforming to the outside world, as stated in the readme:

Quote from: HUD Readme
If it is used in other aircraft, it's main feature - to be conformal with the outside world - will be lost.
« Last Edit: December 04, 2009, 06:04:24 am by Orion »

JamesChams

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Re: NEW Realistic HUD for the Hornet
« Reply #80 on: December 04, 2009, 06:18:13 am »
... if you do that, you will lose the HUD's main feature of conforming to the outside world, as stated in the readme:

Quote from: HUD Readme
If it is used in other aircraft, it's main feature - to be conformal with the outside world - will be lost.

Since both CaptainSim's XLoad aircraft use the exact same F/A-18 Acceleration VC, then that should NOT be the case.  The only aircraft that would have this issue might be the F-14D; which isn't perfect to begin with but, at least it works.  Perhaps, Mr. J. R. and the BETA test team can tweek/test what I've done and provide a more exacting solution?

In my tests I honestly didn't have an issue using it with them; but I've only done a few.  Perhaps, they can continue to do more.
« Last Edit: December 04, 2009, 07:01:11 am by JamesChams »
"Walk with the wise and become wise; associate with fools and get in trouble.” (Prov.13:20 NIV)
Thank you very much.
Sincerely,
From,
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Orion

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Re: NEW Realistic HUD for the Hornet
« Reply #81 on: December 04, 2009, 07:22:48 am »
Since both CaptainSim's XLoad aircraft use the exact same F/A-18 Acceleration VC, then that should NOT be the case.  The only aircraft that would have this issue might be the F-14D; which isn't perfect to begin with but, at least it works.  Perhaps, Mr. J. R. and the BETA test team can tweek/test what I've done and provide a more exacting solution?

In my tests I honestly didn't have an issue using it with them; but I've only done a few.  Perhaps, they can continue to do more.
Yeah, I know that...  I was referring to Dino Cattaneo's F-14.

JamesChams

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Re: NEW Realistic HUD for the Hornet
« Reply #82 on: December 04, 2009, 07:30:48 am »
Yeah, I know that...  I was referring to Dino Cattaneo's F-14.
If you look at the post again, you'll see that I added all the 2D view settings for users to change them to their own preferences, which WILL give them the Colimated view they are looking for.  So, for Dino's F-14D it works, too.  However, this is a thread about a WIP so people are FREE to make their own adjustments and contributions. ;)
"Walk with the wise and become wise; associate with fools and get in trouble.” (Prov.13:20 NIV)
Thank you very much.
Sincerely,
From,
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Pop

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Re: NEW Realistic HUD for the Hornet
« Reply #83 on: December 04, 2009, 02:22:36 pm »
when I installed the new HUD it work very well however the switches do not matach the pic???no color/britenes and just a different panel!

JamesChams

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Re: NEW Realistic HUD for the Hornet
« Reply #84 on: December 04, 2009, 07:33:01 pm »
Mr. Pop,
when I installed the new HUD it work very well however the switches do not matach the pic???no color/britenes and just a different panel!
Yes, the switches are all SHIFT + 5 or (for the F-117A) SHIFT + 4; this is because the original aircraft has gauges using the SHIFT + 2 default but you can change them around if you want.

Glad it works nicely for you.
Enjoy! :)
"Walk with the wise and become wise; associate with fools and get in trouble.” (Prov.13:20 NIV)
Thank you very much.
Sincerely,
From,
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Sludge

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Re: NEW Realistic HUD for the Hornet
« Reply #85 on: December 04, 2009, 08:26:40 pm »
James...

Sorry I havent been working on this much lately.  The only one Ive done is the CS F/A-18D, and its done pretty much as good as the default Hornet.  Just getting used to the added weight of weapons and a centerline fuel tank.  I would post numbers to add to the panel.cfg but they are very similar to yours, so no use doing that.

I will get to flying both the F-14 and the T-45 this weekend and see how the HUD holds up with these planes.  In my testing, I usually input the numbers to the panel and get it up and running.  Then I do some FLCPs at the field, and see how it holds up for correllation.  I measure by plane lengths (ie, HUD v/vector touchdown point vs. MLG touchdown).  After that, I take it out for carrier touch-n-go's to see how it responds.  So far, the best is the new VC HUD in the default Hornet with a "less than half-a-plane length" difference, followed closely by the fullscreen HUD w/a "half a plane length" difference.

I guess this will be "flight test weekend" for me.  As it is cold out and need to save money for Christmas, no big deal.

Later
Sludge

JamesChams

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Re: NEW Realistic HUD for the Hornet
« Reply #86 on: December 04, 2009, 09:17:54 pm »
...
I will get to flying both the F-14 and the T-45 this weekend and see how the HUD holds up with these planes.  In my testing, I usually input the numbers to the panel and get it up and running.  Then I do some FLCPs at the field, and see how it holds up for correllation.  I measure by plane lengths (ie, HUD v/vector touchdown point vs. MLG touchdown).  After that, I take it out for carrier touch-n-go's to see how it responds.  So far, the best is the new VC HUD in the default Hornet with a "less than half-a-plane length" difference, followed closely by the fullscreen HUD w/a "half a plane length" difference.

I guess this will be "flight test weekend" for me....
Thank you Mr. Christian "Sludge" Snow!
All your hard work and, the rest of the Team's, is much appreciated by all.  Please feel free to tweak anything I've posted to better it for everyone's use.

Thanks again. :)
"Walk with the wise and become wise; associate with fools and get in trouble.” (Prov.13:20 NIV)
Thank you very much.
Sincerely,
From,
  James F. Chams


Sludge

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Re: NEW Realistic HUD for the Hornet
« Reply #87 on: December 05, 2009, 01:22:52 am »
James...

Got some bad news for ya.  I'm DONE with the Tomcat.  Dont like how it feels, handles, or how the HUD looks in the glass.  Its almost impossible to keep correllated without being able to read other necessary instruments and in general is NO FUN to fly.  I was zoomed in at 1.0 and at best in my inital tests, I was at least 3 plane lengths difference in the all-important "v/vector to MLG touchdown" correlation ratio and I have no idea how to make it better.

Im gonna stick with the CS F/A-18D and enjoy that bird for a while.  Will get back to you with results there.
Again, sorry but I just felt nothing but frustration working with the Dino Tomcat.

Later
Sludge


SpazSinbad

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Re: NEW Realistic HUD for the Hornet
« Reply #88 on: December 05, 2009, 01:26:54 am »
Sludge, Possibly the Goshawk T-45C has better flight characteristics - especially for stepping up later to Hornet etc for carrier landings.
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SpazSinbad

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Re: NEW Realistic HUD for the Hornet
« Reply #89 on: December 05, 2009, 02:56:44 am »
Here is a HUD graphic from Super Hornet NATOPS - apparently the post about the FREE NATOPS 36Mb PDF download was not acceptable? NEUTRINO: Finally got to look at the HD video at your first post on this thread on the first page (had only dialup speed for awhile). What a great video - especially liked the super fast day carrier landing circuit [turn off the G effects :-) ]. OUTSTANDING!
« Last Edit: December 05, 2009, 03:23:58 am by SpazSinbad »
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