Thank you Neutrion for this wonderful creation of yours & also thanks to everyone involved in beta testing this excellent & realistic HUD.
I know that you can see the ILS/TACAN data on the HUD for static carriers & moving carriers, in free flight (on schedule or placed with the AICarriers2 utility) or in missions, including Javier's Nimitz & also in multiplayer with Orion's sfcarriers2.
I have a question about being able to display the ILS/TACAN data in your HUD for an aircraft carrier when joining a multiplayer session that is not using sfcarriers2 but instead when players are individually using AICarriers2 after they join to place a carrier at a specific waypoint.
I have noticed that there are often multiplayer sessions in FSX where people join & after you join each player individually uses the AICarriers2 utility to place a static aircraft carrier at a specified waypoint described in the multiplayer sessions details.
For example lately there has been a multiplayer KSFO Carrier session where the server's description is to use the designated waypoint DATTS to place a static aircraft carrier in the San Francisco Bay with AICarriers2. In this way we can all fly together in multiplayer & do carrier ops.
The problem is that I can no longer display the ILS/TACAN data in the HUD for carrier landings when joining these multiplayer sessions even though it works perfectly when I am using it offline in free flight mode in the exact same scenario.
The question I have is if I should be able to display the ILS/TACAN data in the HUD for carrier landings in the type of multiplayer session I described above? Or is that not supported for those type of multiplayer sessions and I can only use the ILS/TACAN data for carrier landings offline for static carriers & moving carriers in free flight, on schedule or placed with the AICarriers2 utility, or in missions, and it only works online for multiplayer sessions with Orion's sfcarriers2 mission?
Thanks again for creating such an excellent & realistic HUD!