Hello to all!
I am writing through a translator, so the machine translation, but the essence, I think, will be clear. I am tormented by a similar problem, as stefangr described stefangr, in my opinion, apparently did not fully explain the situation. He says that when parking in the gate, the GSX jeatway does not respond. BUT, if you click Reaload GSX and Rebuild Airport cashe, GSX is back in business and jeatways are working. I will tell in more detail below:
100% case for me how to reproduce the described problem:
1) ANY airplane. Take for example the FSLABS A321 or the Boeing 738 NGXu.
2) Any airport with SODE or GSX jeatways. For example, UUWW (Moscow Vnukovo (by Justsim) or EDDM (who forgot the author).
You can also take absolutely any port with GSX level2 jeatways. For example, I have URSS where GSX lvl2 jeatways are added. all up to date.
3) Be sure to choose a gate in the air. For example, we are approaching UUWW from the example above. (GSX allows you to select a gate if we are below 10,000 feet and slower than 250 knots). We select, for example, gate 15 with jeatway.
4) We land, taxi to the gate (you can call, follow me, you can not call. It does not affect)
5) drive up to the gate, park according to the instructions on the docksystem (using APIS for example). Turn off the engines.
Further the essence of the problem:
Press CTRL + F12 and call deboarding (or boarding, anything to activate jeatway) and see the following picture:
- Handling is working properly. Vehicles approach their places, stairs (if included to the back door), also approach. Jeatway does not move, and there is no request to choose which door to connect jeatway to.
Next, you can press CTRL + F12 again, select dock jeatway, and there will also be no request, jeatway will not respond.
If you open SODE (in the menu above), do a CONECT DLL check, then the answer will be that everything is fine. You can even click Reload (reconnect) SODE, but this will not work.
There are only two ways to make jeatway move:
1) Call the SODE menu (only for scenes where there are SODE jeatways.) For example, if the scene contains only GSX LVL2 Jeatways SODE menu will simply say that there are no objects in the radius). Choose Jeatway and enjoy how they join the door.
2) Open the GSX menu and select Restart Couati and Rebuild Airport Cashe (or just Restart Couati). Jeatways begin to function and when you click on Deboarding, Boarding or Operate Jeatways, the GSX will immediately ask which door to connect jeatways to and will move
IMPORTANT:
The problem does not reproduce if you request a gate upon arrival (already on the ground). If you arrive, and stand \ drive \ crawl along the runway, taxiway, then when you call up the GSX CTRL + f12 menu and select a gate, the moment you approach and turn off the engines, and you call Deboarding, boarding or operate jeatways - jeatways will work correctly.
Briefly summarizing my experience:
If you call the GSX menu at the time of arrival in the air (below 10,000 feet and slower than 250 knots), then upon landing and parking in the gate, in 99% of cases jeatways will not move.
If you call the GSX menu already on the ground, then when parking in the gate everything will work correctly.
P.s. the latest versions of SODE, GSX, P3D, scenes and programs.
A similar problem with the GSX and the similar behavior of jeatways in my memory for 2-3 years already.