Author Topic: Javier Fernandez's new Carrier pack  (Read 58315 times)

Voodoo

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Javier Fernandez's new Carrier pack
« on: November 11, 2009, 08:38:45 pm »
Javier has released an updated version of his Carrier pack. The description says he's added, amongst other things, steam catapult effects. Yea!

http://www.flightsim.com/kdl.php?fid=140822

P.S. Take care, it's a 124mb download!

Here's the description:
"FSX Acceleration USS Nimitz and USS Eisenhower, v2.0. New version of AI moving aircraft carriers USS Nimitz and USS Eisenhower for FSX Acceleration. New features include catapult steam, new animations and underway replenishment (oiler ship model inluded). Features a working elevator, four cables and catapults. Includes multiple deck configurations. Aircraft on the deck include SH-60, E-2C, T-45 and four variants of F/A-18 of CVW7 and CVW11. Recommended usage with Lamont Clark's AIcarriers2. By Javier Fernandez."
« Last Edit: November 11, 2009, 11:26:33 pm by Voodoo »
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Orion

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Re: Javier Fernandez's new Carrier pack
« Reply #1 on: November 11, 2009, 09:21:53 pm »
Thanks for the heads up!  It looks great from other people's screenshots too :).

Voodoo

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Re: Javier Fernandez's new Carrier pack
« Reply #2 on: November 11, 2009, 11:17:31 pm »
Here's a couple of stills.

(the effect unfortunately only triggers once per cat, but it's verra nice anyway!)
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Sludge

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Re: Javier Fernandez's new Carrier pack
« Reply #3 on: November 12, 2009, 04:08:13 am »
Much thanks for posting Voodoo...  Going to install tonite and mess around with it.  The steam cat shots look great.

Also, good and bad news.  The VRS Superbug is going for 50 bucks.  However, it wont be ready til late January at the earliest.  Didnt mean to ruin anybody's Veterans Day.

Check out the screen shots though, can you imagine the Superbug with this new carrier?  Damn.
http://www.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=2071

SUBS17

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Re: Javier Fernandez's new Carrier pack
« Reply #4 on: November 12, 2009, 04:49:32 am »
Wow that looks awesome.

Orion

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Re: Javier Fernandez's new Carrier pack
« Reply #5 on: November 12, 2009, 09:54:12 am »
Only once per cat per flight?  That sounds odd to me.  Wonder why...

Voodoo

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Re: Javier Fernandez's new Carrier pack
« Reply #6 on: November 13, 2009, 12:37:26 am »
Yeah, I ran into exactly the same problem when I did the steam effects for the default carrier, Orion.

If the steam effect is given a lifetime, once the effect has expired, it just doesn't trigger again. At least not on the same attachpoint.

On the other hand if you make the effect run continuously, it triggers, stays on until you try triggering it again at which point the effect stops, and immediately does trigger again.

I just don't know enough about the effects engine to know why it works like this. Be nice if someone could explain it though.
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Pop

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Re: Javier Fernandez's new Carrier pack
« Reply #7 on: November 18, 2009, 01:04:32 am »
only works in single p;layer, correct?

Orion

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Re: Javier Fernandez's new Carrier pack
« Reply #8 on: November 18, 2009, 07:34:33 am »
Yeah, I ran into exactly the same problem when I did the steam effects for the default carrier, Orion.

If the steam effect is given a lifetime, once the effect has expired, it just doesn't trigger again. At least not on the same attachpoint.

On the other hand if you make the effect run continuously, it triggers, stays on until you try triggering it again at which point the effect stops, and immediately does trigger again.

I just don't know enough about the effects engine to know why it works like this. Be nice if someone could explain it though.

I wonder how the default effects avoid that behaviour...  Maybe someone should go study them :P.

only works in single p;layer, correct?

It only works as AI :P.  You need to use the SDK or 3rd party software if you want to be able to use it in any flight :P.

I'm currently working on a mission to get the carrier working in multiplayer (see here: http://www.fsdreamteam.com/forum/index.php?topic=2224), and I've only got a few more things to do and it'll be released.  I'd expect it to be ready in the next month or so ;).

skimmer

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Re: Javier Fernandez's new Carrier pack
« Reply #9 on: November 19, 2009, 12:57:56 am »
I gotta give this a try. It looks great and Im hoping that the Flight1 UT2 product doesnt interfear with the ships. I know it does interfear with the ai.carriers1 package. Thanks for the dwnload Voodoo. ;D

Intrepid

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Re: Javier Fernandez's new Carrier pack
« Reply #10 on: November 24, 2009, 09:22:14 pm »
Thanks for the link VooDoo
I finally got it to work yesterday
and it works with the Windows 7 operating system too ;D
Took me three tries to land your Herk on the deck though,,Lol, ;)
Nice to have a carrier moving,,instead of stationary
Big difference
Thanks again for the referral
Randy

Sludge

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Re: Javier Fernandez's new Carrier pack
« Reply #11 on: November 30, 2009, 07:50:58 am »
Hey Fellers...

Just uploaded and was trapping with the new HUD and realized that these new carriers are slower than the default Acceleration Carriers.  The only reason I make note of this is that, if you are a By-The-Book Navy Pattern flyer (as I try to be), then using this carrier is much better in that respect.  From my analysis the AC is steaming at 35 kts and takes on average :26 from 3/4 final (.7nm) to touchdown.  Whereas Javier's carrier steams at 26 kts and takes on average :21.  Now, this is still about 3-4 secs slower than real life (18 secs), but at least its closer to realistic.

If you want to compare, I had a fun game of carrier chicken, then lined them up side-by-side to give people a visual of the speed difference.

Enjoy.

SpazSinbad

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Re: Javier Fernandez's new Carrier pack
« Reply #12 on: November 30, 2009, 07:54:58 am »
Sludge, thanks for info - those graphics are a bit TOO DARK! for me. Get a bit of daylight. Works wonders.  ;D
« Last Edit: November 30, 2009, 08:10:54 am by SpazSinbad »
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Sludge

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Re: Javier Fernandez's new Carrier pack
« Reply #13 on: November 30, 2009, 08:06:14 am »
Yeah, I might come back to the light someday?!

Do you know how to modify the carrier speeds?  Would love it if I could tinker with their speed to about 15-20 kts and see what happens then?

Anybody... Bueller... Bueller....

SpazSinbad

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Re: Javier Fernandez's new Carrier pack
« Reply #14 on: November 30, 2009, 08:10:25 am »
Sludge, Sorry I have no idea how to modify carrier speed. What Wind are you using?

One thought - you could make the carrier steam downwind with the wind coming back up the angle a bit to nullify some forward carrier speed? Sum (of all fears) would be whatever it is? Yeah I'll stop the jokes.

SHOW ME THE MONEY! It is my (Bueller's) day off.  ;D
« Last Edit: November 30, 2009, 08:12:10 am by SpazSinbad »
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