Sure fine.....then explain why your sceneries are the ONLY ones to screw up.
Already explained, so many times already.
- The scenery supports rain on ground.
- It has normal maps on ground, which obviously looks more realistic and less flat.
It's the COMBINATION of these that Tomatoshader doesn't seem to support.
Flightbeam KDEN, KPDX, KSFO, KIAD and plenty more, these guys are compatible with the modern day simmer.
They just chose to make ground polygons in a simpler way, with only Diffuse+Specular, forfeiting normal maps, making ground totally flat, so they are not affected by this issue caused by the shader mod, which clearly hasn't been tested with a scenery that use a complete material, including normal maps.
And fine, u did it better....doesn't mean its enjoyable to fly to your destinations... in fact it's horrible. So how do i make this "incredibly beautiful and wonderful" scenery enjoyable and not an eye-sore.
Stop using a shader mode that alters the normal rendering of the sim. Or report to the shader developers a scenery that works perfectly without shader modifications is affected by their shader this way.
I would ask the KLAX developers why their product is the odd one out when it comes to Tomatoshade...which if u haven't noticed by now is the O N L Y reason we approach you guys on this. You are the ugly duckling, the odd one out, the square peg in a round hole, the fish out of water, do you need more?
If a scenery works perfectly with the sim is installed by default, if ANOTHER add-on destroys it, the onus is on the OTHER add-on, even if that scenery is the ONLY one affected. You might have had some kind of point if we tried to do something not standard, but supporting rain and using normal maps on ground is a totally legit and documented method in the SDK.
When more sceneries will use PBR, you'll see more of them affected by those shader mods. This because, until today, even sceneries that are advertised as "full PBR", are not 100% PBR. Ground polygons are still made using the Legacy shaders, because P3D4 default terrain is not PBR, so making ground polygons in PBR would look very bad, since they won't match together, lighting would be off.
But when the default terrain will go to PBR too, the reverse would be true, and sceneries would *HAVE* to be updated to PBR ground polygons. And, while the Legacy shaders can work without a normal map, PBR really can't, since it would result in all light calculations being off, so more sceneries will have to use normal maps on ground, and they will be affected by those shaders too, unless they decided to get rid of rain effects.
you would make so so so many of ur customers happy if u released a downloadable fix for those who want it......that way ppl can have the best of both worlds
No, because we would have to lower the quality of our product, to overcome a bug in the shader and if we did that, those making the scenery would never try to fix it.
Instead, what you and everybody using that shader and KLAX should really do is the following:
- Go to their developers, and saying something like:
"Hello, I have this scenery which works PERFECTLY with the default scenery but, when I install your shader, for some reason, it looks too shiny at night. As soon as I restore default shaders, the scenery works perfectly again so, clearly, it's your shader. The scenery developers told me the problem is caused by the fact the scenery is one of the very few that uses normal maps on ground AND supports rain effect, so it's possible you haven't tested your shader using this 100% legit SDK method, because there are not many sceneries using it ? Could you please check if you can fix this problem with your shader, since this method will likely be used by other airport developers in the future, when more and more sceneries will switch to PBR, making the usage of normal maps on ground mandatory ?"