Author Topic: Multiple waypoints during pushback  (Read 2177 times)

peter w

  • Newbie
  • *
  • Posts: 33
Multiple waypoints during pushback
« on: October 12, 2019, 04:39:49 pm »
Hi, I’m confused, until the latest update, quick edit push allows me to set one corner node.. When I set the aircraft position I pressed f4 to set the corner node, then I pressed y to continue. Now with the latest update of 11th October, I don‘t have any corner node, not even one. It is also no more possible to press f4 to call the corner node. Can you explain one more time, how it works. Thanks a lot, Peter

peter w

  • Newbie
  • *
  • Posts: 33
Re: Multiple waypoints during pushback
« Reply #1 on: October 12, 2019, 08:00:24 pm »
-solved-
Found the YouTube video

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51400
    • VIRTUALI Sagl
Re: Multiple waypoints during pushback
« Reply #2 on: October 14, 2019, 12:52:58 pm »
Yes, the new algorithm is way smarter than the previous one, and it can usually sort out lots of situations without any corner nodes, just by setting the final pushback destination and heading so, by default, we start with zero nodes, so you have one thing less to worry about.

peter w

  • Newbie
  • *
  • Posts: 33
Re: Multiple waypoints during pushback
« Reply #3 on: October 14, 2019, 04:35:07 pm »
Thank you very much for your hard work. I love Gsx more from day to day and from update to update.
Regards Peter