WilyCoyote...
Yes, although not much different from what I posted in my earlier aircraft.cfg file.
1. CG change from default -32.20 (more towards nosegear) to -34.20 (towards MLG)
empty_weight_CG_position = -34.20, 0, -0.6
2. Contact points. So far, these have been great. The main change has been going from .3500 and 1.6 (nose gear) to .2000 and 2.2, as well as from .9000 and 1.1, to .6000 and 1.2 (MLG) for strut strength and dynamic compression respectively. I upped the damping ratio, but really havent noticed if that makes a big difference or not.
point.0=1, -18.00, 0.00, -6.40, 3600, 0, 1.0349, 75.0, 0.2000, 2.2, 0.9100, 3.0, 3.0, 0, 0.0, 0.0
point.1=1, -35.80, -6.00, -6.70, 3600, 1, 1.2349, 0.0, 0.6000, 1.2, 0.8456, 3.9, 3.9, 2, 0.0, 0.0
point.2=1, -35.80, 6.00, -6.70, 3600, 2, 1.2349, 0.0, 0.6000, 1.2, 0.8456, 3.7, 3.7, 3, 0.0, 0.0
The final version realistic HUD I now use, which includes a centered full cockpit version, I can send in my panel.cfg file. You have to download and install the KBT SuperHornet HUD files and then just apply them as discussed in the "f-18 HUD waterline" thread along with DOUM's bank/clock/GPSwaypoint mods.
I thought I read somewhere that it was a "brute force" workaround that some FSX'ers were doing for multiplayer making a non-moving TACAN/ILS for a carrier in San Francisco Bay? Forgot where, though.
IF you find out anything about that, be sure to let me know.
Laterz
Sludge