Author Topic: Corner node manipulation  (Read 2573 times)

Olympic260

  • Newbie
  • *
  • Posts: 16
Corner node manipulation
« on: September 08, 2019, 11:47:21 am »
According to
&t you can manipulate the corner node at the quick edit screen. How do you select the corner node to manipulate it? For now I can only select plane final position only

Astro_liam

  • Newbie
  • *
  • Posts: 24
Re: Corner node manipulation
« Reply #1 on: September 08, 2019, 12:26:11 pm »
Pressing F4 seemed to select it for me

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51400
    • VIRTUALI Sagl
Re: Corner node manipulation
« Reply #2 on: September 09, 2019, 11:47:46 am »
Yes, F1/F4 cycles between objects that can be selected.

This is true in all places in GSX when it's possible to cycle between a list of editable objects, like vehicles, the parking position, the stop position, etc. We tried to be consistent in all places, so you won't have to learn new keys.

black2306

  • Newbie
  • *
  • Posts: 1
Re: Corner node manipulation
« Reply #3 on: September 09, 2019, 08:35:09 pm »
How to add more one corner?

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51400
    • VIRTUALI Sagl
Re: Corner node manipulation
« Reply #4 on: September 10, 2019, 12:01:41 am »
This version supports only one corner node. Future updates will have a fully blown waypoint-based editor with an arbitrary number of points.