Greetings all,
Been a while i've been posting, or asking advice
, this time i post to come back on some old post, i've been reading a while ago, people looking for High-G vapor, or the ones mentionned in the thread «Is it possible to add high-g vapor effects to the F-18? », not working, or some others with some trick to get the glass off the HUD or some alternative, well i decide to share with you my last few days fool around, i've been flying a bit less lately, and ended-up for my personal likes, getting the HUD less dark, at first a while ago, i've downloaded some modification spoken in a thread on here,, but after a while, i get to dislike it, was flat, and either too transparent or too flat white, i wanted a bit more effect of the lens in the glass, was a nice looking, but too dark greenish, making hard to see through, so i've been looking around files, folders, and found out the picture, used for the lens reflection, found out the image of the lens, and on the wbe how to modify stuff, what kind of format to save, so that was my exploration of doing stuff, modify stuff in FSX, so i used my graphic designer ability in Photoshop to tweak FA_18_Hud_Glass. If anyone would be interested to get the effect of relection on the glass, but less Darker, since i don't know how to attach file here, i made a little video i got on Youtube, feel free to take a look, it'll be a pleasure to provide the FA_18_Hud_Glass file.
After that i got a little bit more in the complicated stuff, and found out why the High-G Vapor from FS-KBT F-18E as mentioned in the thread, weren't working, the problem was mainly inside the Gauge XML file inside the .CAB file, the problem was, to trigger, the Vapor needed to be 5g, 12 deg. celcius and at least 120 KIAS, that wasn't much of a deal, but the first required item, was, Flaps at 0%, maybe the SuperHornet mod. doesn't have automatic Flaps, but the awesome F/A-18 from Acceleration Pack, do have Automatic flaps, so the chances to get Flaps at 0% on high-g manouver is pretty much impossible, so mostly never triggers, so by deleting, inside the XML Gaugle file «wing_vapor» (located inside the dfa18_fx.cab file that should be inside the Panel folder of the Hornet if you installed the stuff for it.) the 2 places you see (A:TRAILING EDGE FLAPS0 RIGHT PERCENT,percent) 0 == ;
and delete one && on the first line where you took off the first flaps line. If you would need more help i'll be glad to help, about how to decomrpess the file and how too use it not inside the .cab file.
And for last, i'Ve been also learning,, fooling inside the effect file, gotta say at first, it ain't that easy to understand each stats and does what, well, i ended up doing an Engine Exhaust Gas smoke, used with the XML gauge from the same set as the set for the High-G Vapor, so when Engine 1 and 2 N1 reaches 80%, the smoke is triggered, if you get below 80% it stops, and i made my effect 3 parts, first part is a darker small smoke trail, that gradualy fades away after a few seconds, the second part is some puffs of darker smokes that comes randmonly while the smal trails last, then it ends upw ith a light gray smoke, wider, that last for about 35-40 seconds, then the entire smokes disapear.
If you guys don't mind to give me your opinion you can take a look at the Test run video i've made, and you can also see he high-g vapor. It's far from being perfect, but not bad at all for my first try, let's say i've made lots of tries, and reading in the SDK manual to understand. :S If anyone want's it, i don'T mind to share.
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