Virtuali,
What is the difference with a 7cm/pixel digital sourced aerial imagery resolution vs. your C++ Scenery code implementation? Both look outstanding, from a visual stand point.
But, what are the benefits of your C++ code (perhaps speed/performance in loading times)
over whatever FTX Orbx is doing with theirs here?e.g.
I'm considering SSD's for enhanced performance vs. 10,000RPM HDD's and am wondering if there is a noticable difference in performance or other features to consider when migrating to something as new as that for your future and larger scenery/tool/aircraft projects, like PHNL - Thought you might have some ideas.
Just food for thought... Grazie!
Ciao!