End user should not have to find workarounds for one of the most popular P3D aircraft. This is for the dev and if the response is, we have given you tools to fix (what before was not broke) than that is the wrong answer. End of story.
I'm sorry but, we looked into this and I don't think this is the case.
The pushback I checked on Cargo Parking 2 at WSSS, which as I've said is perfectly FINE, although it wasn't "perfect" and could be made perfect by using a Free mode customization, couldn't possibly be ANY different with the previous version.
My previous reply about possibly choosing different final nodes and/or a different approach node in this version that might have fixed problems in some airports, cannot possibly happen THERE, because that's a very straightforward parking, with no possible choice of nodes other than the two left/right and just one approach node.
It's just not possible THAT parking I tried could behave any different in the previous version, because when there's no customization at all, the ONLY thing that could make a difference is the choice of nodes used, but on THAT parking there weren't any other possible choices, considering how simple the default AFCAD is on that place.
So, if a 747-8 can't do a perfect curve now *THERE*, it would have been exactly the same in the previous version. It's just the airplane is simply too big to be pushed using the default strategy and it was exactly like that in the previous version, the changes we made to fix problems in some airports could possibly be a problem only on more complex (or with errors) AFCAD, with many more nodes to choose from as equally usable alternatives.
This "problem" you are reporting here, was exactly the same in the old version so, please, stop saying we "broke" something, because that's just not the case. The 747-8 is simply too large for the GSX default pushback algorithm and it was already like that in the previous version. And no, please don't try to say it worked well before. If it did, it was just by accident because if a 3rd party airport had the approach node (the one GSX chose) CLOSER to the parking, it would made GSX works easier.
Because THIS is the REAL issue ( which has been there probably since GSX was released ), if the approach node, the one you CAN now customize in Free mode, is placed at the intersection of the final taxiway, in a position perpendicular to the final pushback position, the resulting curve will result in very LONG airplanes to make a larger curve around the approach node. GSX ALWAYS worked like this, and this is more common on default airports.
If the approach node is closer to the parking, or there is an intermediate node in between, the curve will be tighter, and this usually happens only on 3rd party airports. However, if the approach node is TOO close to the parking, the curve will be TOO tight, resulting in the very well known problem of the tow truck making a 180 around the front gear ( so no, it didn't "worked fine before" ) and THIS is something we changed, obviously for the best, since I hope everybody would agree it much better having a somewhat large curve than seeing the tow truck making a 180.
In these cases, when we detected approach nodes which are too close to the parking spot itself, we skip them ( to prevent the 180 turn problem ) and use the next one. And if the next one is too far, similar to what happens with default airports, it would result in the "too large" curve problem, because the curve wasn't tight *enough* with an airplane so long.
What we CAN do, is to change ( for the FIRST TIME after GSX was released in 2012 ), the default pushback strategy, and automatically MOVE the approach node if it's too far from the parking, which should fix the problem of pushing very long airplanes, which GSX ALWAYS HAD, but you didn't noticed, because you don't use default airports, so GSX usually found closer nodes, and it sometimes worked, but sometimes resulted in the 180 deg turn.