I have written this to him a long time ago, but he dont beleave me.
Oh, not again this...
It's not that I don't "believe" you, it's that we INTENTIONALLY decided to conform to the simulator standard, which has been there for years, and use two keystrokes, with their official definition, which are:
Shift P and then 1, is called by Microsoft "Pushback Left"
Shift P and then 2, is called by Microsoft "Pushback Right"
And guess what, when you press Shift P and then 1, the airplane TAIL will go to the Left, and the airplane NOSE will go to the Right.
Now, you can say everything you want about what's used in real world but the fact is, this is how THE SIMULATOR works, this is how the SDK works, this is how all default AFCAD file are made, and this is how 3rd party AFCAD files are *supposed* to be made for, even long before GSX, when the default Pushback was used.
So, obviously (and I think I already explained this to you so many times), we couldn't reverse the standard, both because it would cause a whole big mess with default AFCADs, which were *surely* made by Microsoft following THEIR own convention of what Left/Right means, but also because we assumed 3rd party developers would follow the SDK standard as well, otherwise the default pushback wouldn't work as expected.
But again, if this really disturbs you so much, it's an easy fix to change the Pushback labels as you see fit, since GSX being the incredibly flexible program that it is, allows to change the Pushback labels with any string, and this feature has been there for years.
And again, as explained so many times already, when a Custom Pusback is created, Left/Right don't really have any meaning anymore, since their only use was to drive the *search* strategy of existing points in the AFCAD, following the aforementioned MS standard, but when a Pushback is Custom, there's no search for points anymore, it will go where you want and you can call it as you like.