Scenery own SODE jetways removed completely and replaced by GSX2
But you never said that, and it would have been better if you said so.
It's crystal clear that the stutter occurs in the precise moment when the jetways load, while butter smooth with its own SODE jetways…
The only think clear here, is that your system is good enough for what are probably lower complexity SODE jetways that came with the scenery, but not enough for the better ones that comes with GSX L2. If they weren't better, you wouldn't replaced them in the first place...
It's fairly obvious there's no free lunch, and if you want improved quality, you must be prepared to pay some price in performance. As I've said, our jetways are already optimized as best as possible (with multiple carefully optimized LOD levels), but they cannot be expected to be "free".
Note that, this is entirely dependent HOW the scenery customization was made so, it's something we cannot even fully anticipate. Even using exactly the same number of jetways, it's a big difference if:
- All jetways of the same model, using the same logo or no logo at all, with no accessories attached, using solid materials ( no crystal ) = BEST PERFORMANCE
- Every jetway of a slightly different model, possibly even from different types or colors entirely, all with different logos and all the accessories attached, all using crystal models, or a mixup of crystal+solid = WORSE PERFORMANCE
If the simulator can load just one model + textures which will be used for all jetways, it's obvious it won't try to load it more than once if it's already in memory, so the pause/stuttering would be minimal. If, instead, you make a customization that will force the sim to load many DIFFERENT models and textures, they will have to be loaded individually.
Obviously, we cannot and should not control this: it's left to the common sense of who makes the customization to understand this.
You don't notice this on other airports with SODE jetways, because not many developers bothered to create so many models with so many different textures variations: usually they have a couple of models and a couple of texture and use it for the whole airport: that's what we used to do ourselves in our sceneries, making jetways is hard, so scenery developers always try to reuse the same model as many times as possible, which comes with the side benefit of being good for performances.
It's only with availability of GSX L2, that allows you total freedom with infinite combinations of models, colors, logos, accessories, that you have the freedom to make each gate different, if you want, and cause an heavy impact on loading.
In any case, we already asked LM if it could be possible to improve loading of Simobjects in future versions of the sim, since now that memory is no longer a problem, objects are becoming larger and larger, and right now the loading of them is not multithreaded ( like scenery terrain is ), so you are not going to see this problem "just" with GSX objects, but future better looking AI packages with PBR textures WILL cause the same issues.