The new paintkit is not yet available
Exactly as you later suggested, we are trying to remake the whole PaintKit concept, by taking advantage of DirectX rendering, which would make creating custom logos so much easier, since it won't require much editing.
However, it will work on P3D4 only, so we must find some way to leave the old system in place for backward compatibility with FSX.
There are many many wishes for new jetway Logos or lables, that you said you could add very easely on your side
We always add logos when they are reported in the proper way. Meaning:
- Indicating the company and where it operates.
There are lot’s of new planes like the Carenado Saab 340, the 787 family from Flightsimlabs, the Maddog X Fix you wrote about, It would be great if they would be supported natively
The Fligthsimlabs A320 and the Maddog X are supported natively in GSX since a while ago. Please remind me what Maddog fix you are referring to.
New Variations of Jetway Models to make it possible to enhance even more airports
Please make an example of an airport that cannot be enhanced due to a lack of some jetway model in GSX.
The New Pushback and Towing system
This will surely come in 2019, but other things will come first:
- An update to support PBR. That's just not a simple redo of the materials: we also took the time to redo some vehicles from scratch, because they started to look old. This will be an ongoing process, we'll not update everything in one go, but many updates will come until the whole set of GSX vehicles will be remade.
- The new Fuel Hydrant we promised a while ago, that's what we are really working right now.
Both these two things (especially the PBR update), required lots of changes even in the overall structure of our installer files, so FSX user could still use the product, and P3D4 users would enjoy the new features, and for that reason we cannot publish smaller updates like new logos RIGHT NOW, but after that, the usual constant flow of updates will resume.