This unusual movement of vehicles, driving up to the wrong side of the aircraft, passing underneath/through it and then spinning around happens with multiple aircraft (i.e, Aerosoft Airbus, PMDG 777LRX), so I doubt it's the Aircraft configuration.
I never said "it's the aircraft configuration". It's a COMBINATION of many factors, which all can contribute to this issue, which are:
- The parking position in the AFCAD
- The other parking nodes nearby in the AFCAD
- Your actual parking position
- The parking radius, which can be customized in GSX
- The parking positions, which can be customized in GSX
- The vehicles starting positions, which can be customized in GSX
- The aircraft configuration, which can be customized in GSX
Many thanks for the tips here Umberto.
Could you recommend a location (airport/gate) preferably default scenery, which you know works fine.
I can then review the attributes of the places where I see issues and understand how to correct them. Perhaps one of the scenarios FSDT have used for GSX testing?
I would like to do some analysis of this issue in different scenarios, so some simple test cases would be awesome.
Kind Rgds,
Chris.
this is the problem though ..... there isn't. I see this on and off at many airports and there has been some discussion on other threads about the different states we use GSX in (new scenario, loaded scenario, departure, arrival, second departure/arrival in same session etc).
For example, today I was visiting KGPI .... perfectly good and ok AFCAD I land taxi to the gate (^J gate) and hit debaording (with auto services ticked in the GSX options). Pax start to de-plane, front luggage cart moves into position rear one just sits there (ive given up on another thread asking about this with the pmdg 737-800) .... boarding pax ends but baggage stalled at 50%.
I have to reset GSX from the ctrl f12 menu. Lets watch that again, I select de-boarding .... this time both front and rear loaders do their job and when finished fuel and snacks arrive and leave .... all is good, no driving through aircraft.
I save and exit p3d 4.4 and re-open the scenario and hit ...... boarding .... now the baggage carts drive through the plane .... they didnt do that before.
I have seen the same at my home airport, at the same stand, when boarding and de-boarding you see GSX vehicles going through the plane, restarting GSX changes them to behave ok.
For me, this is a very easy thing to re-produce as I see the rear bagge belt and aircraft collision issue every time I use GSX. What I notice most are that the issues do not have a pattern of certain airports or stands as you can see it working and not working at the same stand/airport.
After a good few weeks of fiddling I am unable to find a location / gate where 1 run of GSX boarding or de-boarding produces the same result . ie it completed the phases with as few aircraft/GSX vehicle collions as possible.
Most of the time I fly without the add-on manager loaded now and with GSX disabled i get better performance and dont waste time constantly trying to work out what GSX is doing.